Actually, I originally made the thread to predict why it would be terrible.
I saw a really great Reddit post breaking down how every aspect of the same was a dissapointment. Link to that thread:
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/?st=iry828ur&sh=99666f59Excerpt:
Explore - Planets are less diverse than we'd been told, and with less features. They also don't seem to become appreciably more interesting as you move towards the center, if at all. The pool of resources is shallow, and they're spread more or less homogeneously among planets. There are no objects on planets that you will not have seen in an hour or two on your first planet, and no objects in space that can be found through exploration. Explore should be renamed Sightsee, as that's more or less what you're doing when exploring because you quickly run out of significant things to discover.
Fight - Ship combat was trivialized by the removal of classes and ship attributes. Large scale space battles were cut as well, and you cannot destroy space stations or freighters as we'd been told. You will fight sentinels and pirates alone, all of which fly ships which are functionally identical to your own. Ground combat occurs with only a few sentinels at a time, and poses no challenge. Fights are easily won, escaped from, or avoided entirely.
Trade - Trading offers few benefits outside of selling valuable items to upgrade to better equipment. There are few items you'd actually ever want to buy from a trader, and few things to sell that are worth using an inventory slot on instead of a gold/emeril stack. Grinding for elements/rare items to sell is as far as most will ever go, and money quickly becomes useless in the game. You probably can't play as a space trader exclusively, and trading between systems doesn't seem worth the hassle even if you can. Trading with factions is a non-consideration as you will max out in rep for everyone very quickly. There simply isn't enough elements in the game to support deep trade, as there's little to actually need, and little worth actually selling.
Survive - Everything you need for basic survival is bountiful on every planet. Sentinels pose no risk. The only thing that poses any particular risk is extreme planets, and there's zero incentive to even really visit those as they've got nothing you couldn't easily find elsewhere, not that the risk they pose isn't easily mitigated and/or dealt with.
I think the most damning thing they stated was that NMS actually created brand new trailer footage using aspects that weren't even in the game anymore. That's complete false advertising. The release-day trailer on the Steam Store is from 2014.