Poll

Next multiplayer thread?

BLF First Response (Tackle various police missions like drug busts, hostage situations, etc)
9 (75%)
BLF Crime (Do missions like raiding enemy gangs, assassinating people, etc)
3 (25%)

Total Members Voted: 12

Author Topic: The Deal: Revisited [History Repeats Itself]  (Read 76779 times)

FIGHT THEM. SHOOT THEIR POWER SUPPLIES

A L L A H U A K H B A R

> BLAST THE ROBOTS AS THEY FUNNEL THROUGH THE ONLY ENTRANCE TO THE ROBOloveUAL WRANGLER

Taking cover behind a nearby pillar, you ready your weapons and prepare to open fire as soon as the door comes down. The instant the robots kick down the door is the instant you let them eat rockets, and four of the robots are blown to bits. More robots begin pouring in at the exact moment that you fire the grenade launcher, resulting in that group also being blown to bits. The robots swarm in like roosterroaches while you constantly fire both the rocket and grenade launcher, decimating them every time they break in.

You hear a loud BOOM as the robots begin blowing down two of the Roboloveual Wrangler's walls, giving them three entrances instead of one. You fire rocket after rocket and grenade after grenade, but you're clearly overwhelmed by the sheer number of robots.

They begin spinning up their minigun arms.


> RUN FOR THE MANAGER'S OFFICE WHILE BLASTING THE ROBOT'S POWER SUPPLIES

You make a retreat to the manager's office while trying to look at the robot's power supplies. Being unable to find any obvious power supplies, you instead settle for shooting the robots in the head as you retreat.

The robots chase after you and finish spinning up their miniguns. One big, simultaneous blast of minigun fire erupts from the robots as you duck around a corner, narrowly avoiding being riddled with lead. You continue running for your life until you see the manager's office.

You rush up the stairs and move your hands for the doorknob to the manager's office, but it suddenly swings open to reveal the manager himself, who is toting an M60 machine gun.

"Get in! Quick!" The manager pulls you into his office and locks the door. As you enter the office, you can clearly see a bunch of other men with their own weaponry taking refuge here. A few of them in particular catch your attention. One man is in his early 20's, has a red baseball cap, and is working to create a crude yet effective flamethrower out of spare parts. Another man is in his 40's, has a trenchcoat and fedora, and wields a fully automatic shotgun. The third man is bald, slightly overweight, and packing a grenade launcher with a revolver-style magazine. He wears a simple t-shirt and some shorts. The other men in the office are pretty average looking, and not really too important. They're decently armed, but it's nothing special.

"Those damn bastards!" The manager exclaims. "The guys from the International Order of Even Better Couriers must have been the ones who wanted you to deliver the package! I know it! It must be true! They must have put something in the supplies to override the programming of our robots somehow, intending for the robots to rebel against humanity and take over!" The manager continues ranting as the man in his 20's walks up to you.

"I've got a van in the auto shop behind the Roboloveual Wrangler. Reckon we can all get the hell out of Dodge if we run for it. I've got a place in Texas where we can all stay. You coming with me?"


> AGREE TO GET THE HELL OUT OF THIS CITY AND RUN AWAY WITH THE MEN

You agree to flee with everyone else. The man with the baseball cap flashes a smile, and then he finishes building a flamethrower.

"Let's do this!" The manager shouts. "We can go to the back of the Roboloveual Wrangler and blow the walls down before dashing across the street to the auto shop!" Everyone else charges down the stairs and makes their way for the back. Your group makes their way through the empty casino without any trouble.

Then you get to the hallway outside of the pleasure rooms (Where you banged the Pleasure Bot), and stuff hits the fan. The robots suddenly appear at both ends of the hallway, cutting off any obvious escape routes. The doors to the pleasure rooms suddenly swing open, and more of the machines emerge, with some of them staying back in the pleasure rooms to ambush anyone trying to take cover in there. It is very tight and cramped in these hallways, especially with all the other men accompanying you. There's not enough room to safely launch rockets or grenades without killing yourself, or the others around you. Stay in the hallway, and you'll risk either becoming a victim of friendly fire in the inevitable confusion that will follow, or getting shredded by the robots. Duck into the rooms, and you'll have to deal with the robotic occupants, who are lying in wait with their weapons ready to fire at the first thing that comes through the door.

You're surrounded on all sides and trapped in a kill zone.


> _


Your inventory contains a M79 Grenade Launcher, RPG-7, ZTK-501 Plasma Rifle, phone, and a wallet with a few hundred dollars.

You are wearing regular civilian clothes that make you look like an average guy, and a bowler hat. Your bowler hat is damaged, with the top part having been sliced off.

You are badly wounded, bleeding, hungry, and thirsty.

SWAT One's Unofficial Forum Games Discord

« Last Edit: September 17, 2016, 12:43:23 AM by tber123 »


Shoot the rpg-7 at your feet, do a double backflip mid air after your rocket jump, and shoot grenades in all directions while using the ZTK and Plasma Rifle all at the same time, creating a deadly effect only achieved by stress in a certain situation. This is that situation.

Shoot the rpg-7 at your feet, do a double backflip mid air after your rocket jump, and shoot grenades in all directions while using the ZTK and Plasma Rifle all at the same time, creating a deadly effect only achieved by stress in a certain situation. This is that situation.
e v e r y o n e  d i e s.

e v e r y o n e  d i e s.

> TRY TO ROCKET JUMP

You shoot the RPG at your feet. The rest of your party dies in one big, fiery explosion while you go flying into the air with your legs blown off. Your head smashes against the ceiling at high speed as you go flying, causing it to explode like a overcooked burrito. Blood spews all over the hallway from the pinata now known as your head. The robots celebrate their victory by bathing in your blood, and then they move on towards taking over the planet.

*** You have committed Self Delete. GAME OVER. ***
How's it feel to be a rocket scientist, John McClass? You forgot the #1 rule of Rocket Jumping Safety: Never rocket jump indoors. RESTORE, RESTART, QUIT?


> RESTORE AND DISTRIBUTE WEAPONS

Figuring that you don't need your weapons and that you need to be a selfless bastard for once instead of a selfish bastard, you hand over your grenade and rocket launcher to the man next to you, who is only armed with a revolver. The robots start ripping everyone in the hallway to shreds with their minigun arms, and the man accidentally shoots a grenade into his own feet while panicking.

The explosion sends you crashing through the ceiling without your left leg and all the way into Venturon City, Texas, where you keep falling until you smash through the roof of Traitor Joe's Second Amendment Sporting Goods and land on a customer, crushing him to death. Amazingly, you survive the fall, albeit heavily bleeding from your leg being blown off. Traitor Joe screams "Noooo! Sven was my best customer! Choke on this, you Flying Commie Mutant roostersucker!" in despair as he whips out his customized Colt M1911 and empties the entire magazine into your face, finishing you off.

*** You have died and created a time paradox with another world. GAME OVER. ***
Wow. Talk about an unlikely coincidence. RESTORE, RESTART, QUIT?


> RESTORE

There are robots at both ends of the hallway, cutting off any obvious escape routes. The doors to the pleasure rooms are open, but there are more robots inside, waiting to ambush anyone who comes in. It is very tight and cramped in these hallways, especially with all the other men accompanying you. There's not enough room to safely launch rockets or grenades without killing yourself, or the others around you. Stay in the hallway, and you'll risk either becoming a victim of friendly fire in the inevitable confusion that will follow, or getting shredded by the robots. Duck into the rooms, and you'll have to deal with the robotic occupants, who are lying in wait with their weapons ready to fire at the first thing that comes through the door. Most of your allies will be unable to assist if you duck into the pleasure rooms, as the chaos and confusion that will follow in the next few seconds will be too great.

You're surrounded on all sides and trapped in a kill zone.


> _


Your inventory contains a M79 Grenade Launcher, RPG-7, ZTK-501 Plasma Rifle, phone, and a wallet with a few hundred dollars.

You are wearing regular civilian clothes that make you look like an average guy, and a bowler hat. Your bowler hat is damaged, with the top part having been sliced off.

You are badly wounded, bleeding, hungry, and thirsty.

SWAT One's Unofficial Forum Games Discord



>




« Last Edit: September 18, 2016, 11:24:46 AM by tber123 »

realise whoever is writing your fate wants you to die and has put you in a situation that you literally cannot escape.

I appear and throw some sour warheads at the robots

> POTATOH COMES IN AND THROWS SOUR WARHEADS AT THE ROBOTS

I don't know who this "Potatoh" guy is. Are you sure he exists?

> I NEED A loving DEUS EX MACHINA BECAUSE I LITERALLY CAN'T ESCAPE AND MY FATE IS TO DIE

Seriously? It's perfectly possible to survive this.

> PROVE IT

For starters, try playing dead. Or firing a rocket into the pleasure rooms before ducking into them after the rocket explodes, since the pleasure rooms are large enough that the explosion won't spill out into the hallway and kill you. Or maybe you could lie down on the ground (to avoid being caught in the blast radius) and blow a hole into the roof before finding a safe way to rocket jump through the hole.

> _


Your inventory contains a M79 Grenade Launcher, RPG-7, ZTK-501 Plasma Rifle, phone, and a wallet with a few hundred dollars.

You are wearing regular civilian clothes that make you look like an average guy, and a bowler hat. Your bowler hat is damaged, with the top part having been sliced off.

You are badly wounded, bleeding, hungry, and thirsty.

SWAT One's Unofficial Forum Games Discord



>



> PROVE IT

For starters, try playing dead. Or firing a rocket into the pleasure rooms before ducking into them after the rocket explodes, since the pleasure rooms are large enough that the explosion won't spill out into the hallway and kill you. Or maybe you could lie down on the ground (to avoid being caught in the blast radius) and blow a hole into the roof before finding a safe way to rocket jump through the hole.

> _

all of those options sound absolutely dumb to work on sentient robots on a genocide crusade.
firstly, they would be able to tell if you're just on the floor and playing dead because of no blood coming out of you. unless you're up for quickly slashing your wrists or shooting yourself, good luck fooling them.
secondly, firing a rocket to jump will kill you almost instantly or blow off your legs.
and lastly, firing a rocket in an enclosed building is loving dumb and you'll probably die with the rubble from the roof falling down. plus we have already established that these robots are indestructible (robo bitch that was too distracted for several updates, no matter how much people shot her, didn't die. not even up the robo vag.)
« Last Edit: September 18, 2016, 12:21:43 PM by Refticus »

all of those options sound absolutely dumb to work on sentient robots on a genocide crusade.
firstly, they would be able to tell if you're just on the floor and playing dead because of no blood coming out of you. unless you're up for quickly slashing your wrists or shooting yourself, good luck fooling them.
secondly, firing a rocket to jump will kill you almost instantly or blow off your legs.
and lastly, firing a rocket in an enclosed building is loving dumb and you'll probably die with the rubble from the roof falling down. plus we have already established that these robots are indestructible (robo bitch that was too distracted for several updates, no matter how much people shot her, didn't die. not even up the robo vag.)

Playing dead might fool the robots for a little bit since the player is being accompanied by a bunch of other people/potential corpses
Secord and third points make sense, even with the intended realism in the thread being somewhat loose
Gloria the Glorious isn't indestructible but really hard to kill, and all the damage she's taken has resulted in a weak spot forming (hole being blown into her back and exposing the machinery in there). The other robots are tougher to kill, but not to the point where they can shrug off explosives to the face.

Grabbing one of the guys accompanying the player and tossing him into one of the pleasure rooms as bait (Letting the robots rip him to shreds) before shooting the distracted robots inside might work though, and then the player could hide

Grabbing one of the guys accompanying the player and tossing him into one of the pleasure rooms as bait (Letting the robots rip him to shreds) before shooting the distracted robots inside might work though, and then the player could hide
do this


> GRAB THE NEAREST MAN, APOLOGIZE, AND TOSS HIM INTO ONE OF THE PLEASURE ROOMS

Uttering a quick "Sorry", you grab the nearest man and toss him into one of the pleasure rooms. The man lets out a shriek of "WHY?" as the robots open fire, rapidly disintegrating the skin and muscle in his torso until an interior view is provided. So that's what a spleen looks like! The man lets out a gasp of pain and stumbles backward onto a nearby wall, bouncing off of it. The robots open fire once again, shattering the man's ribcage and exposing his still beating heart. The robots inside the pleasure room are thoroughly distracted by the corpse of their first victim.

> CHARGE INTO THE ROOM GUNS BLAZING WITH A PLASMA RIFLE

You rush into the pleasure room and nail a robot in the back of the head, causing it to melt. The robot spasms uncontrollably as it's head corrodes away and involuntarily shoots it's weaponry in various directions, striking a robo-comrade in the chest several times and scoring a lucky hit on some of the more vital circuitry. Sparks fly out of the second robot as it slumps to the floor like a sack of potatoes.

The third robot realizes what's happening too late and scrambles to raise it's integrated firearm at your head, but you've already got the plasma rifle aimed at it. You fire a two round burst of hot plasma at the robot, sending it tumbling backwards into the fourth robot in it's death throes. As the fourth robot scrambles to get it's bearings straight, you shove the plasma rifle into it's mouth and pull the trigger. The fifth robot jumps out from around a corner and pops off two rounds before you open fire in return, resulting in you being grazed by a bullet and the robot's arms both being blown off. Without any arms to shoot you with, the robot lunges at you and attempts to headbutt you to death. You quickly leap to the side at the last moment and shoot the robot in the back, killing it.

As the last robot in this particular pleasure room tumbles to the ground, you start hearing gunfire from the hallway and turn around to look. Terrified screams erupt from the other men, all of them clustered together tightly in a hallway as cramped as this one. Bullets rip through the mass of men as a jet of flame from the twenty-something man in the baseball cap suddenly begins flying in the hallway, resulting in several robots and the Roboloveual Wrangler itself catching on fire. You hear the robots scream and desperately try to stop, drop, and roll in vain as the fire melts into their circuitry and kills them. As more and more bodies hit the floor and the crowd thins out, you spot the trenchcoat-wearing man in his 40's attempting to use the corpses as human shields as he fires his fully automatic shotgun. Other men try to feign death by dropping to the floor and covering their faces in the blood of the fallen.

Panicked survivors from the first salvo of gunfire attempt to dive into the other pleasure rooms, only to be ambushed and shot into swiss cheese. Three lucky survivors quickly realize that the pleasure room you're hiding in is a safe place to hide, and rush into the room before shutting the doors. One is carrying a machine pistol, the other is packing a sawn-off shotgun, and another one is wielding a snub-nosed revolver.


> QUICKLY LOOK AROUND

Three survivors are accompanying you. The pleasure room you are in contains dead robots, the corpse of the man you used as bait, a corner leading to the bathroom, several large beds, a bookshelf, two crates for item storage, and a table containing a radio and several love supplies. The pleasure room itself is quite large in contrast to the narrow hallway, and it seems like there is enough room to safely fire explosives without self harm as long as you stand all the way in the corners of the room.

The gunfire and screaming suddenly decreases in intensity outside the pleasure room. You infer that most of the men in the hallway that failed to take refuge in the other robot-filled pleasure rooms are now dead. You still hear gunfire in the other pleasure rooms adjacent to you. You hear a robot report "ALL TARGETS EXTERMINATED BY BULLETS OR ABOUT TO BE EXTERMINATED BY FIRE. RETREATING TO SAFETY.", followed by footsteps that get more and more distant. The flames in the hallway rapidly begin spreading and engulfing everything, resulting in anyone in the hallway that survived burning to death, and the door to the pleasure room catching on fire.

"No! No! No! What do we do? We're trapped!" The man with the machine pistol shrieks in despair. His companion, keeping a level head, looks at you and notices the explosives you're carrying. "Think you can blow the walls down with that thing?" He asks. "It's either that or burn to death."


> GET AS FAR BACK AS YOU CAN BEFORE BLOWING DOWN THE WALLS

Everyone backs into the corner as you whip out the grenade launcher. Making sure to stand at the opposite end of the pleasure room in the corner, you take aim and fire a 40mm grenade, blowing a massive hole into the wall and revealing the outside world. You make your way outside with the others and witness several aircraft littering the skies above you, along with the air fortress itself. Helicopters trying to evacuate the wounded are shot down while fighter jets swarm above air fortress en masse, delivering explosive payloads every time and getting obliterated in droves every time. You spot a heavily wounded Gloria the Glorious barking out orders and opening fire on the jets with her last remaining arm. Clearly, the fighter jets managed to score a few good hits on her. All the damage accumulated is visibly taking it's toll on Gloria the Glorious.

You make your way to the auto shop across the street from the back of the now burning Roboloveual Wrangler to find a van parked out in decent condition. Without any car keys, you cannot use the van. You wait for a few minutes and spot the man in his 20's with a red baseball cap stumbling out of the burning Roboloveual Wrangler with severe injuries and burns. The manager and the overweight man with a revolver-style grenade launcher soon follow, both of them half-dead. The man with the baseball cap quickly unlocks his van and allows everyone else to pile into it, with you riding shotgun.

"We're getting out of here! Everyone else is dead!" The baseball cap man shouts as he floors the gas pedal. As the van speeds away, you look back and see the Roboloveual Wrangler burning to the ground. Above you, the aerial battle still rages on. The fighter jets keep swarming in while the air fortress's defenses continue to shoot them down en masse. Several skilled pilots get through and drop a healthy dose of vitamin explode on the air fortress, causing massive explosions to start rocking it. A massive energy beam suddenly erupts from the air fortress, overshadowing the entire sky and taking down virtually every single fighter jet present. The air fortress rapidly begins losing altitude, unable to float any longer. The massive energy beam fires again directly into the sky, flashing several colors rapidly this time. Smoke billows out of the air fortress and a chain reaction of explosions occurs.

As you reach the edge of the city, the air fortress crashes to the ground and explodes into a massive fireball, taking out a large portion of the city. The man with the baseball cap suddenly slams the brakes on his van and stops to get out and stare at the carnage in awe. Almost every building in sight has been severely torn up, including the ILC building, which still towers above you. The buildings emit massive, metallic groaning noises as they slowly start tipping to their sides before collapsing entirely. Only the ILC building still stands.

"Oh my Jesus..." The man in the baseball cap utters as he collapses to his knees in despair. "I-It's all gone...."

"How could anyone do such a thing?" The manager states, dumbfounded.

Everyone stares at what remains in stunned silence for several minutes.




Then you hear a massive FSSH sound from the burning wreckage of the air fortress as it releases a strange blue mist into the city. The world shakes violently once again, and the SCHZOOM sound returns, accompanied by the deep, Annoying Orangeet-sounding groan that always follows after it. The shaking intensifies to the point where everything is a blur. A massive, glowing portal starts forming over the city.


> _


Your inventory contains a M79 Grenade Launcher, RPG-7, ZTK-501 Plasma Rifle, phone, and a wallet with a few hundred dollars.

You are wearing regular civilian clothes that make you look like an average guy, and a bowler hat. Your bowler hat is damaged, with the top part having been sliced off.

You are badly wounded, bleeding, hungry, and thirsty.

SWAT One's Unofficial Forum Games Discord



>



ask the manager where he put the 'upgrade'
« Last Edit: September 18, 2016, 08:23:07 PM by Blue Screen »