Poll

Due to inactivity, time modulo will make October 16 the following year.

No time change.  Oct 16 will be 995 BC.
1 (11.1%)
Preserve timescale.  Oct 16 will be 785 BC.
3 (33.3%)
30 years elapsed, Oct 16 = 980 BC
0 (0%)
60 years elapsed, Oct 16 = 950 BC
0 (0%)
90 years elapsed, Oct 16 = 920 BC
1 (11.1%)
120 years elapsed, Oct 16 = 890 BC
0 (0%)
150 years elapsed, Oct 16 = 860 BC
1 (11.1%)
Other (Discuss in post)
1 (11.1%)
Indifferent.
2 (22.2%)

Total Members Voted: 9

Author Topic: Anagaea III — A New Era of Empires — POLL for inactivity timeskip  (Read 21958 times)

All except for one proxy territory agree, seeing the need for increased military might.  The proxy territory begins to err on leaving the trade company to remain neutral.

Territories are accordingly organized by their ruling tribes and incorporated like Tertahlon, Zeymahzinmaar, and Tiidahmaan.

Scouting reports that the League's enemies are bolstering up and that the clan that leaked the information on its decisions under duress is now exterminated.

Long have these foes plagued us and our honorable expansion. Their increasing aggression has already gone so far as to raid our caravans and convince the nobility to elect a nol Tertahlon - something unheard of throughout the League's history.

As expected, the prideful Ahmiin I nol Tertahlon's first remark- when informed of the rising threat- has become an increasingly common saying in the court: Promiin kent viik. Foresight must defeat. Major expansion to the standing army is enacted, drawing willing recruits from all confederated tribes to Tertahlon with the venerable goal of defeating the encroaching menace of bay. There is no discrimination in recruitment. The freshly incorporated tribes are respected as if they were with the League since its foundation.

Many of the elders, after plentiful amounts of discussion decide to defer to the first option in way of choosing the popular opinion. There are some, however, who are in disagreement with this option, but with the current weak state of the crown the popular vote takes charge and manages to pass the first scholars option, and begin to put it in action.
The fledgling republic, which although established fairly quickly and its powers assumed very quickly, faces an immediate threat.  Several of the nobility take up arms in attempt to restore the old regime, some of which to establish the system proposed by Aguilanni of Grenua.  They mount an offensive in attempt to usurp the power of the new republic.

Territories are accordingly organized by their ruling tribes and incorporated like Tertahlon, Zeymahzinmaar, and Tiidahmaan.

Long have these foes plagued us and our honorable expansion. Their increasing aggression has already gone so far as to raid our caravans and convince the nobility to elect a nol Tertahlon - something unheard of throughout the League's history.

As expected, the prideful Ahmiin I nol Tertahlon's first remark- when informed of the rising threat- has become an increasingly common saying in the court: Promiin kent viik. Foresight must defeat. Major expansion to the standing army is enacted, drawing willing recruits from all confederated tribes to Tertahlon with the venerable goal of defeating the encroaching menace of bay. There is no discrimination in recruitment. The freshly incorporated tribes are respected as if they were with the League since its foundation.
The rallying cry is celebrated far and wide within the League.

The rallying cry is celebrated far and wide within the League.

Scouts are sent to get better information on the hostile forces within the rimlands.

The fledgling republic, which although established fairly quickly and its powers assumed very quickly, faces an immediate threat.  Several of the nobility take up arms in attempt to restore the old regime, some of which to establish the system proposed by Aguilanni of Grenua.  They mount an offensive in attempt to usurp the power of the new republic.

The republic levies what troops it can manage, setting a large number of slaves free if they show willingness to fight, and promising to free any and all others should they rise up in the republics favor, and in return earning proper citizenship within the republic.

The forces are sent ahead to draw the enemy forces to attack them as some smaller forces are sent to hide in wait and flank the enemy forces along the way with skirmishes and general guerrilla warfare tactics.

The Denbasie takes notice of the inner conflicts in the legislature and fears it will lead to a split in the government. He removes 300 low ranking Nobles, in turn causing some of them to despise the Denbasie for wasting their time by bringing them in to the government, and then taking them out.

He consults some farmers about methods of farming in the climate, the more experienced ones have suggested the example given above- however, Kalikuv believes he can make a better profit out of it by simple tearing down as many trees as possible and perhaps start using slaves "employed" by the farmers.

Reposted because ignored.

Scouts are sent to get better information on the hostile forces within the rimlands.
They seem to be organized in towns with the leader's house grandest of all.  They have their own military camps built within the settlements.

Neighboring tribes say that they don't often fight amongst each other, but often prey upon them.



The republic levies what troops it can manage, setting a large number of slaves free if they show willingness to fight, and promising to free any and all others should they rise up in the republics favor, and in return earning proper citizenship within the republic.
This happens with some success in that very many slaves readily join the army, though many slave owners get angry with the government for leaving them bereft of slaves.  Some turn to support the revolt, and others remain more peaceful, but cry incessantly for slave code to be tightened to secure slave owner rights.

The forces are sent ahead to draw the enemy forces to attack them as some smaller forces are sent to hide in wait and flank the enemy forces along the way with skirmishes and general guerrilla warfare tactics.
The battles in the west go well.  In the east, however, the enemy has captured several mines and has taken refuge in the mountains.  Strategists forecast a costly battle if the current forces available stormed their temporary fortress.



Reposted because ignored.
The government, they argue, is still not small enough.  Many nobles leave the hall.  Only 120 faithful remain.

Farmers suggest clearing some forest for planting of cereals, potatoes, and fruits like apples.
« Last Edit: September 11, 2016, 01:32:12 AM by Chapter »

The Republic tries to sooth those slave owners that still support them and voice their concern of their slave owning rights. They are promised that such things will not happen unless in dire measures that threaten the welfare of the realm. Slave owners will gain more rights as the Republic will aim to create a less centralized state where slave owners and merchants can gain more power and have more rights over their property, but in order for this to happen the republic itself must properly be established- something that the Royalists threaten with their state that aims to keep the power solely for those of royal blood.

While the levied slaves will not be returned, slave owners will be reimbursed when possible, either in the form of more slaves or other forms of property.

The forces are gathered and move to sweep around and push the enemy back and into the mountains where their fortress resides. Instead of aiming to fight them directly at their refuge, they aim to take out their forces outside of the mountain and push them back in to wait and starve them out during the winter, while harassing them and doing what they can to lower the enemies morale.

I posted an inquiry over Discord if you could check that, Chapter.

In an attempt to kill or capture scouts from these tribes, an immediate order is sent out to search the surrounding forests as aggressively as possible. While to some this may seem like paranoia, it is only reasonable to expect the enemy to be capable of our own feats.

Several skirmishing warbands are organized, their purpose being one of utmost stealth. These "disruptors", as they've been called, are sent out to cause as much harm to the trading routes under the enemy's control as possible. Ideally, this would mean no scout, caravan, or messager could get through, but that is likely an impossible goal. Nevertheless, it is made the focus. Meanwhile, the primary armies take advantage of the arid climate to march upon the proxy territories under enemy suzerainty. They are not to be attacked, but rather, cleansed of the tribes that plague them and the league alike.


The young Prince Yaromir, a distant cousin of Kyrilu, enjoys growing popularity amongst the common people and some of the boyars. He raises his own private army, composed of many veteran game hunters and frontiersman as well as local militiamen, presumably to take the throne by force. Grand Prince Drazhan raises a royal detachment of the army, consisting of 5,000 rytsar, 500 pekhota and a personal retinue of 200 elite kavaleriya led by Drazhan himself to meet the possible usurper. As a loyal retainer of the Grand Prince, Kazimir also raises a private army to confront Yaromir. Drazhan moves southeast along the coast, while Kazimir follows more westward to cut off a possible flanking attack.

The forces of Grand Prince Drazhan make a bit of distant into the potential usurpers lands as they cross into the borders of his land before they begin to meet resistance. The forces of Drazhan are met with a series skirmishes as they push through, towards the Yaromir's stronghold. Drazhans forces don't take many causalities, though the enemy forces are also quick to retreat and pull back, and while they make it away with a good amount of their troops, their losses are notable during the retreat. Drazhan manages to continue pushing through Prince Yaromirs land until they meet with the stronghold, locked into a siege.

At around the same time, Prince Kazimir is not without his own troubles. He too is met with a good number of skirmishes, though he is managing a good amount of headway with a smoother ride as hey makes his way through Yaromir's land and moves to meet and join Drazhan in the siege.

The siege itself lasts four months in total before the flag of surrender is flown overhead, and Yaromir- and a starved populace and defending party. Yaromir is at the mercy of the crown, and whatever they may have in store for him.


The Republic tries to sooth those slave owners that still support them and voice their concern of their slave owning rights. They are promised that such things will not happen unless in dire measures that threaten the welfare of the realm. Slave owners will gain more rights as the Republic will aim to create a less centralized state where slave owners and merchants can gain more power and have more rights over their property, but in order for this to happen the republic itself must properly be established- something that the Royalists threaten with their state that aims to keep the power solely for those of royal blood.
The slave owners are more or less sated by this decision in the short term, but wish very strongly that a promise be made between slaveowners and the current oligarchs and subgarchs that dialogue will resume once the conflict concludes.

While the levied slaves will not be returned, slave owners will be reimbursed when possible, either in the form of more slaves or other forms of property.

The forces are gathered and move to sweep around and push the enemy back and into the mountains where their fortress resides. Instead of aiming to fight them directly at their refuge, they aim to take out their forces outside of the mountain and push them back in to wait and starve them out during the winter, while harassing them and doing what they can to lower the enemies morale.
The campaign begins in a rough state, with many loyalist forces stuck hunkering down in the highlands.  Republic officers note the keen usage of efficient archery tactics.  Interested in integrating this skill with the Republic Army, a young general, growing in popularity in Grenua by the name of Francessa Novelum, takes a number of archers and their direct superiors prisoner for the purpose.  After two months, the campaign reaches the mountains, having choked out any supply and rebellious forces at the periphery.  After two months of seige, a white cloth is raised on a stick from the fortress walls.



In an attempt to kill or capture scouts from these tribes, an immediate order is sent out to search the surrounding forests as aggressively as possible. While to some this may seem like paranoia, it is only reasonable to expect the enemy to be capable of our own feats.
This goes along splendidly, as a great number of scouts are killed.  Intelligence gathered from those captured makes it clear that a great network exists in the wilds.

Several skirmishing warbands are organized, their purpose being one of utmost stealth. These "disruptors", as they've been called, are sent out to cause as much harm to the trading routes under the enemy's control as possible. Ideally, this would mean no scout, caravan, or messager could get through, but that is likely an impossible goal. Nevertheless, it is made the focus. Meanwhile, the primary armies take advantage of the arid climate to march upon the proxy territories under enemy suzerainty. They are not to be attacked, but rather, cleansed of the tribes that plague them and the league alike.
The disruptors get reasonable success, but not before incurring the wrath of the warlords.  The warlords send out larger bands, and ultimately cause great damage to the League's intelligence network abroad.  The League's primary armies stop short of the borderlands and disperse more disruptors, these ones more skilled, only to ascertain that the scouting network was more involved than what was previously thought.
« Last Edit: September 15, 2016, 04:24:02 AM by Chapter »

After receiving no armed threat from the Beljnian alliance, the Crest keeps flexing its muscles.

The Erinamese government calls for a consolidation of power, where the Acylic blood caste defines imperial structure.  Calls for unification between the clans ring loud and clear.  An assembly meets in Våldjresk to discuss this.

Yaromir is stripped of all his holdings besides his manor, and much of his material wealth is given to those he formerly ruled. He is placed under effective house arrest until the end of his days as an example to any other conspiring nobles; the seat of Grand Prince is elected, not seized.

The primary armies are given new orders. They are to cooperate with the remaining disruptors in a grand forward march towards the nearest regions under warlord rule, with the obvious goal of doing what they did in the proxy lands: liberate. The disruptors are to aggressively hunt for hostile forces attempting to sneak through the gaps of the armies, and to act as a proxy force that triggers traps set for the larger armies, exposing them and allowing for plans to counter them to be made.

The slave owners are promised further discussion a short while after the conflict has concluded and better stability is brought about.

And in order to fulfill promises, the majority of the rebels are enslaved and distributed among the slave owners the sate them for a time.

The leaders of the rebellion are to be taken into custody, with the the least prestigious killed in honor of the ancestors as sacrifices, and the more prestigious being punished accordingly to their status. Clan leaders have the knuckles of their prominent hand removed, which is horrible for those who are ambidextrous, and they are forced to partake in a walk of shame in the capitol.

Their land and holdings are distributed among the people where most wealth can be made and is best for the economy and locals, though their personal halls and some of the surrounding lands are theirs to keep.

Meanwhile, Francessa Novelum receives some support in his attempts to integrate the style and skill of archery of the enemy into their own ranks.