Author Topic: BL-Browser - The in-game Browser [Experimental][v0.2.1]  (Read 53108 times)

Should make it stop if you disconnect from a server so you aren't hearing things at the menus. I also have the issue where if I close the game it instead freezes and I have to wait until I can end the process.

You should make a dll manager and make this an easy process for even the most unadvanced user to be able to use dlls. I guess we're going to need it for the continuation of Blockland.
Yeah I completely forgot to make it clear the current link when disconnecting.

And that's also something I'm considering making, it'll be tricky to do but worth it for people who have trouble installing the dlls.

could you add a clientcmd or some other way of identifying which version of the dll that a client is using from the server in the next release?

EDIT: also a clientcmd to do AWS_bindTexture(); ?
« Last Edit: January 08, 2017, 12:36:33 AM by Paperwork »

could you add a clientcmd or some other way of identifying which version of the dll that a client is using from the server in the next release?

EDIT: also a clientcmd to do AWS_bindTexture(); ?
I had wrote a package that gets evalled whenever you join a server to do that, but I forgeted up and didn't activate the package.
But a method of telling which version of the dll you are using is a good idea, I'll do that.

Im hosting a void cinema thingie for anyone who wants to just hang out and stufffffffffffddfgffgfgdgfgdf xfgtfrdrghrg

getting an error

blbrowser.exe - entry point not found
the procedure entry point k32getmoduleinformation could not be located in the dynamic link library kernel32.dll

help
Nearly missed this post, but the issue here with Klarck is he using an older version of windows, Windows XP.
I'm pretty sure the Kernal32 library of that version doesn't have getModuleInformation.

this is absolutely fantastic. it would be cool to set it up in a cytube room and run a cytube server. from the looks of these screenshots, it looks like you may already have done so haha

this is absolutely fantastic. it would be cool to set it up in a cytube room and run a cytube server. from the looks of these screenshots, it looks like you may already have done so haha
so far its just youtube parties.

pah and a few of us have been discussing what links he should add support for. atm for security reasons the server can only tell clients to go to youtube links - pah wants to add support for other specific links but doesn't want to add anything unsafe.
i've suggested Google Drive and Cytube links and i'm fairly certain he'll do one or the other.

it hard work lady and me

is there a......... mac......... version...........

so far its just youtube parties.

pah and a few of us have been discussing what links he should add support for. atm for security reasons the server can only tell clients to go to youtube links - pah wants to add support for other specific links but doesn't want to add anything unsafe.
i've suggested Google Drive and Cytube links and i'm fairly certain he'll do one or the other.
i think site whitlisting is the wrong way to appoach this. This sort of thing could be very useful for things like custom in-game interfaces which are web driven. If you consider where the vast majority of exploits come from, javascript is easily the worst offender. Perhaps you could take the noscript approach and instead just have a whitelist of sites which are allowed to use javascript (and certain other html5 objects).

pah was convinced by crown to support no-limit server-command-client browsing on the condition that pah can figure out how to prevent downloading files, last time i asked him. he probably should keep us updated through here though

pah was convinced by crown to support no-limit server-command-client browsing on the condition that pah can figure out how to prevent downloading files, last time i asked him. he probably should keep us updated through here though
Turns out I was wrong, files won't download as far as I know.
If you consider where the vast majority of exploits come from, javascript is easily the worst offender. Perhaps you could take the noscript approach and instead just have a whitelist of sites which are allowed to use javascript (and certain other html5 objects).
I might consider doing this, should be as simple as changing a value in the preference.
is there a......... mac......... version...........
No, and there probably will never be.
Just use Wine to run Blockland instead.

How do you overwrite the install?

I was able to see videos on another server so I made one with the mod running and loaded a page yet others can't see it. Those other players had it work for them on another server before. Is there anything I need to do as a host so my players can see the screen? They bind the textures and everything but it doesn't show up.

its just not working for me. If i try booting up using steam it does not authenticate with the master server and if i boot blockland up using the run.bat i need to input a key... But i only have a steam key.
Edit: The error was on steam and i managed to fix it.
« Last Edit: January 17, 2017, 06:16:40 PM by CRITAWAKETS »