Author Topic: QUESTBALL - A New Day  (Read 13199 times)

Acknowledge his advice and collect what you can.  Check if any are injured (Establish yourself as charismatic and caring leader).
forget NO
GRAB THAT DEAD forgetER'S ARMOR, EQUIP IT, THEN DUAL WEILD THE HAMMER AND SICKLE AND STRAIGHT UP CHARGE TOWARDS THAT CAPTIALIST, BOURGEOIS SCUM



The situation is beginning to worsen. Forkball, you, shankball and the unarmed serfballs are all accumulating wounds. You dragged back the first oil victim, and his corpse is now providing subpar cover. Fresh guards are pouring out from the armory.

Glancing up, you spot a rock just as it slams into your face.





You black out.




It's time to wake up. The skirmish before was just a prelude. The real revolution begins this day with the heads of the Baron, the clergy,  the guards, and eventually the king. You know what you must do.



You awaken.

Young balls are chattering around a fire. A serfball is cutting firewood. Behind you, forkball is reting. Shankball is watching the group as he idly cleans his shank. Smallball is also cleaning his weapon. You can hear noise coming from the bushes behind shankball, which you presume is the sound of serfballs foraging.
« Last Edit: May 30, 2017, 12:30:28 PM by Juncoph »

immediately make a rallying speech

immediately make a rallying speech
first ask shankball what happen then do that

realise that you survived death
realise that you are immortal
endless crusades to retake the holy land



inform these men about the deeds and everlasting shine of the sun before discussing the agenda of today

inform these men about the deeds and everlasting shine of the moon before discussing the agenda of today

Ftfy

We must travel to the next settlement or domain and rally more of the proletariat to our ranks!  The People's Warband must grow!