What do you think of making a blog or something for the development of this instead of using this forum?
Eventually I would like to make an official blog or site for the game.
Stick with Unity. Between the two, Unity is much easier to learn and the user base is much more active, and like 50x more games have been made with Unity than Unreal Engine. Plus Unity is much more optimized and easier to run out of the box than UE
Also that single object system will be loving fun as stuff to mess with lmao I can imagine the possibilities
Like you'd build a whole house on a single 1x1 brick (which is holding the baseplate) then u delete or break that 1x1 and cause the house to tumble down a mountain or something lmao
One of the main things I like about the engine is that it's so easy to work with, which really speeds up the development process. And yeah, there's so much you can do with the physics system lol. I can't wait to start making buildings and then use a gravity gun to
toss them at other players toss them around the map.
will u be able to break the "single objects" apart for cool physics reasons
Follow-up question
Will there be hinges and stuff so you can add wheels to these single objects?
And then going a step further, could one motorize these hinges to create a vehicle out of planted bricks?
These are things I've wanted to do in BL since I was 11.
Brick physics (similar to Blockland) are definitely planned. It would be awesome to be able to break builds up into chunks, but I'm not sure how to script that yet lol.
And you'll be able to attach things like wheels and other bricks to builds to create your own vehicles.
so the brick physics are a mix between ROBLOX and BL?
that's amazing
how about vehicle physics?
Yes sir, and vehicles will use Unity's built-in physics system.
can i suplex people?
That would be interesting lol