yea I've noticed in BL there's a graphics glitch where opaque bricks will appear invisible behind glass and other opaque bricks so I'm guessing that's not gonna be a thing here?
It shouldn't be an issue any longer. Normally, if you have separate objects in the scene, transparency isn't too much of an issue except in rare occasions. But, with bricks being combined together, that's when it becomes more of an issue. I think Blockland also does that on purpose for performance reasons; Unity offers that option as well. But yeah, I'm sure transparency issues in general are quite common.
Uh one question that's serious unlike my last one: What kind of gamemodes do you plan on including in the base game, and what kind of "add-ons" will be included in the base game as well?
I haven't gotten that far just yet, but there will be a creative mode (like Blockland offers), and options for setting up custom gamemodes in-game. Default add-ons will probably include various themed objects like medieval / modern bricks, items, weapons, tools, vehicles, textures, etc.
Wew lad
I'd love to see some built in fire mechanics or something (that only spreads for a bit, unlike firemod)
That't be cool and certainly do-able.
damn, this is actually looking pretty good! something i'd like to ask though, and sorry if you're getting slugged with these kinds of questions or if you've already been asked this and i didn't notice, but how many building styles/scale are you looking to support with this by default? sorry for not really conveying myself too well from tiredness, but i'm talking scales from stuff as small as miniature city building to major projects like full-scale cities, since i know creators on blockland more often than not have to go out and find brick packs for those sorts of things- or am i just getting ahead of myself and asking these kinds of questions too early?
either way, from what i've managed to get to know about you over the years and memories of your pretty well done maps, i've got pretty good faith in you being able to pull through with this project, looks like you've made some pretty good progress in it's development too
Thanks, and I have considered how to support things like miniature buildings or large-scale builds like cities. It should be very easy to allow for rescaling bricks and modifying the brick placement grid, such as for small-scaled builds.
Sold
Only recommendation I have after that is maybe use an open source engine so you don't have to pay royalties if you want to sell the game.
Something like Godot, which is under the MIT license. It's also my favorite game engine simply due to how it's designed, but that's just preference.
That would be great. But yeah, switching to another engine would set me back by months at least. I don't mind paying for the engine - I'm allowed to earn up to 100k (or 200k depending on the package I go with) without paying anything, and then from there I can either purchase the engine or do a subscription server to receive further patches and new features for the engine. However, even if I only purchase the engine without a subscription, I can still receive patches for major fixes.