the new map has bits i like and bits i dont.
cover placement: the lamest fights in pubg are the ones where you're at one tree and there's another guy at another tree and the first guy to move loses. this jungle map's trees are placed in the exact same way as erangel's, and that's pretty stuff IMO. i could actually maneuver a bit if the forest were denser. the towns also suffer from erangelisms, with long open stretches of land between forest and building and from building to building. more cover allows for more movement which allows for more interesting gunplay. less cover is more of the same old, "i cant move and he cant move and whoever has a grenade wins, and if no one has a grenade the first one to move loses" gameplay.
bridges: this team knows like, 2 map design gimmicks and they're both bridges. they are littered with cover on the sides to allow people to camp them as choke points, and on this map there's like 5 or 6 bridges. the bridges were one of the lamest parts of erangel since they made getting from one island to another a huge pain in the ass and they've not really done much to correct that.
furniture: the new buildings dont have furniture. this is actually really good, since it lets you actually move inside of buildings, your framerate is higher, and you can see all the loot at a glance. it isnt as pretty, but for a competitive game i'll take better gameplay over looks. however, it'd be an extrememly pubg dev thing to do to throw away one of this map's positive unique elements.
midgame gameplay: this seems to be much better. the smaller map lends itself to shorter games and the higher player density means more gunfights more often. miramar, and erangel to a lesser extent, has really slow and boring midgames where there'd be 20-40 players left after the opening brawl and basically nothing would happen as everyone who was left focused on looting for the final circles. not so, on this map.