Rallypack Weapons [WIP]

Author Topic: Rallypack Weapons [WIP]  (Read 65756 times)



I don't wanna be your buddy Crook... I just want my Tec-9


should i make a more competitive blockland tdm with these

only thing is i need a good builder
So Crook makes the weapons and someone else makes the map; how exactly are you making a TDM then?

So Crook makes the weapons and someone else makes the map; how exactly are you making a TDM then?
once you get him into the slayer minigame editor.. autism be damned my boy can work the menus!

So Crook makes the weapons and someone else makes the map; how exactly are you making a TDM then?
uh...

https://streamable.com/ip474u
Framework for deployable objects is functional, will be used for stuff like claymores, mines, ect

https://streamable.com/ip474u
Framework for deployable objects is functional, will be used for stuff like claymores, mines, ect
maybe barricades?

also could you make it so other addons can use this system pls

Yeah I'll get around to HESCOs and barbed wire at some point

also could you make it so other addons can use this system pls
It will be, for the sake of my sanity I keep things decoupled and make interfaces so I don't have to spam duplicate code everywhere

mortar ammo, different shells have different ballistics and payloads
https://streamable.com/f1dxtb

Holding down the fire button will set the player's FOV really low (for those who have opted in to the ADS system), this doesn't help us see anything but helps the player fine tune the trajectory/create dispersion without having to juggle the zoom key while trying to switch between shells
« Last Edit: October 02, 2020, 06:08:36 PM by Crook »


Small thing but I figured out how to put unicode crap in centerprint woaaahhh

cp-1252*

if you want to get the full table of possible characters use that

add a 3 shot .50 bmg revolver