Author Topic: Antenna Cradle: It is due.  (Read 38397 times)

vanilla is alpha

Yet Project A is pre-alpha.
If Project A maps triumph over the v0002 maps, what can we expect from alphas/betas?

If its pre-alpha it does not exist.

Moron.

If its pre-alpha it does not exist.

Moron.

Pre-alpha is the very first development stage. It's the one before most people release an unfinished product.

0002 is an unfinished project.
a finished project is one you sell.

even beta wasnt finished
« Last Edit: April 11, 2008, 07:00:20 PM by Bisjac »

0002 is an unfinished project

I seem to have figured that out after two years of playing v0002.


Pre-alpha would be before alpha, and alpha is the beginning, and nothing can be before the beginning.

Alpha is the one before most people release an unfinished product
Beta is the unfinished product
Finished/gamma/polished/completed/whatever would be the finished.

Alpha starts as soon as you even begin to get the idea.

Also last time I checked the maps don't make the game.
If you really must say pre-alpha say early alpha, its much more correct than saying pre-alpha.

why show maps and models, they dont show that a game even exist.
show us gameplay if your trying to hype your stuff, otherwise it just isnt valid.

"Even furthermore I hope you're not the same idiots from Blockland Central, who claim that "Sigfig" is one of the most revolutionary programmers in the world and has managed to produce a game devoid of network/graphic lag by modifying the way water works."

I am Sig, I thought you guys new that. Anyways, I'm not a programmer. Get your facts straight before you flame.

Also, you fail to see the point in both the non-lag system and the dynamic water system. Forget explaining it here, I don't want more flames coming from this forum.

In fact, I want a burger. Maybe if I put a hamburger patty over this flame pit, I could start my own resteraunt! Thanks for the free fire Badspot!
The only thing that you have said will decrease lag is the mass server thing, which will only help with running the server, you are ignorant to believe that is were most lag comes from.  The lag your forgetting is the lag that you get from rendering of the bricks.

video lag isn't the same as network lag.
TBM failed at trying to delag the "game" they pretended to make.

and your solutions have come up even shorter... any details at all? or is that more of your private community information.

The lag your forgetting is the lag that you get from rendering of the bricks.
Isn't that what I'm adressing by the system? Lowering the render time is the whole point. By moving rendering to the supercomputer-like network, you can reduce the user GPU stress to just playing a video feed.

so you dont use your own computer/video card to play? is this how higher end graphic games work?
sounds like roblox play, all your work on another computer somewhere. maybe i want to play offline, cant i render for myself?

I usually don't consider good games, or nice graphic games to be ones i have to virtually play online...
IE/ browser games

i enjoy having my blockland's graphics far superior to the average settings and useage. 128k bricks have no effect on me.
but if i would have to frikin use all my upload speed of in multiplayer (and assuming its higher end graphics game i need to use lots of dl) to REMOTE play a game, then whats the point. i cant take advantage of my specs :(
« Last Edit: April 11, 2008, 08:31:17 PM by Bisjac »

So the supercomputer-network processes everything and just sends the player what they are seeing or something along those lines?

If not, elaborate.

And besides, I doubt that you and your team could make the system in the first place.

So, your idea for the game is to turn it into a video feed?  That is sadder then I though, look at a website like youtube, that is about the maximum quality of video your going to get out of any normal high speed internet connection.  Also, your completely ignoring dial-up users.  They are out there, and they can play blockland with just slightly longer loading times as the only difference.

so instead of framerates being down from rendering, it would be down from trying to play at a decent resolution and DOWNLOADING tons of data.

this is a note about games:
upload should be used more then download. the other way around nuuuuuuuuuuuuu

this would cause a ridiculous amount of network lag for many players, you should hold each user responsible for running their own game, while the server connects us. or you will need many many many very expensive servers.
« Last Edit: April 11, 2008, 08:35:37 PM by Bisjac »