It does have a rather steep learning curve, however experimenting with all the menus and keys got me to where I am.
If we are going to have a bloodline fortress, we simply must have three additional cave plants/foods. Cave melons, watermelons and carrots, both melons having a syrup extract used in cooking and all being able to be brewed into drinks
Add the code below to the raw/objects/matgloss_plant.txt
[MATGLOSS_PLANT:CARROT_CAVE]
[TILE:'?'][COLOR:5:0:0]
[NAME:cave carrot][NAME_PLURAL:cave carrots]
[GROWDUR:300][VALUE:2]
[SEEDNAME:cave carrot seed][SEED:4:0:1]
[GENPOWER:2]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[PREFSTRING:rounded tops]
[WET][DRY][BIOME:SUBTERRANEAN_WATER]
[MATGLOSS_PLANT:MELON_CAVE]
[TILE:177][COLOR:5:0:0]
[NAME:cave melon][NAME_PLURAL:cave melons]
[GROWDUR:200][VALUE:5]
[DRINK:dwarven brandy:5:0:0]
[DRINKVALUE:4]
[SEEDNAME:cave melon seeds][SEED:4:0:1]
[GENPOWER:100]
[SPRING][SUMMER][AUTUMN][WINTER]
[EXTRACT:melon syrup:6:0:0]
[EXTRACTVALUE:10]
[EXTRACT_BARREL]
[EXTRACT_COOKABLE]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[PREFSTRING:deliciousness]
[PREFSTRING:round fruityness]
[WET][DRY][BIOME:SUBTERRANEAN_WATER]
[MATGLOSS_PLANT:MELON_WATER_CAVE]
[TILE:177][COLOR:5:0:0]
[NAME:cave watermelon][NAME_PLURAL:cave watermelons]
[GROWDUR:400][VALUE:10]
[DRINK:watermelon brandy:5:0:0]
[DRINKVALUE:4]
[SEEDNAME:cave watermelon seeds][SEED:4:0:1]
[GENPOWER:2]
[EXTRACT:watermelon syrup:6:0:0]
[EXTRACTVALUE:10]
[EXTRACT_BARREL]
[EXTRACT_COOKABLE]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[PREFSTRING:deliciousness]
[PREFSTRING:round fruityness]
[WET][DRY][BIOME:SUBTERRANEAN_WATER]