Author Topic: The new and improved 3D model topic!  (Read 3772239 times)

i've created two methods to help me use SelectiveGhosting.dll without much hassle:

this allows me to unghost something to the client, and if i need to reghost something to the client that has been unghosted i am able to do this as well. to detect when the player enters first person, we can use the Player::isFirstPerson method


this loop is all the magic. the isVisible field tells us if the orb is visible to our owner client or not, and combined with checks for first person we are able to automatically hide the orb somewhat smoothly. something to note is this only affects the owning client since that is what i needed out of this medic orb, but you could use the same code to make something invisible to multiple clients at once


decoy player balloon (not stolen from metal gear solid 5 (stolen from metal gear solid 5))
« Last Edit: August 30, 2019, 05:18:27 PM by Gytyyhgfffff »

thank you so much, that's definitely not as scary as i imagined it to be. also that decoy is hilarious the way it goes from a flat sheet of paper to a whole man in seconds



magical bow or something
« Last Edit: August 30, 2019, 07:32:05 PM by Khain »

imagine getting shot by a compass

magical bow or something

imagine getting shot by a compass

Whoever gets shot by the bow does a 360 and dies

that's a loving stand arrow


https://gfycat.com/chillythickangelfish
medigun prototype

after some changes, now have this

i'm hoping that most use cases are like this which looks smooth as hell
« Last Edit: September 01, 2019, 05:51:54 PM by Gytyyhgfffff »



https://gfycat.com/chillythickangelfish
medigun prototype

after some changes, now have this

i'm hoping that most use cases are like this which looks smooth as hell
looks incredibly smooth yes mm


imagine getting shot by a compass
your corpse pops a boaner that points north

hey u b etter stop making fun of my bow before i impale you all with it

these are all really great and well made. my only complaint is the luger grip. it looks a little bananaey


https://gfycat.com/chillythickangelfish
medigun prototype

after some changes, now have this

i'm hoping that most use cases are like this which looks smooth as hell
Reminds me of the physgun from gmod. (Yes, I'm aware that it's a medigun.)

how many static shapes/projectiles does that stuff take smh