Author Topic: The new and improved 3D model topic!  (Read 4721628 times)

What's a thing like this called again?
Also I want this as an ingame item.

Megaphone, bullhorn?


Improvements to minor details.
Working on M14 Juggernaut next.

Revision one.



Hopefully, the inclusion of shadows should aid in how you look at the mech.

Bang! Bang! Bang! Run for cover, foo'!



Actually quite proud of this model.

also handle is forgeted, don't worry
cul

Revision one.



Hopefully, the inclusion of shadows should aid in how you look at the mech.

Actually, that will be pretty much triangulated in BL, because when you export a model it turns quads into tris.

If you really want to get rid of triangulation on faces defined by non-coplanar edges then you should probably use the edgesplit modifier and set the model "smooth" (Blender v2.49).

Revision one.



Hopefully, the inclusion of shadows should aid in how you look at the mech.
It actually is triangulation according to blender rendering. But if you make quads they will show up as quads and not triangulation in block land. Model isn't "busy", in fact it looks very good for block land. For bigger mechs you need that extra detail.

battlesuits arent exactly "bigger mechs"

battlesuits arent exactly "bigger mechs"

Well, I think the general rule should be that the level of detail should be relatively proportional to the size of the object.

« Last Edit: February 03, 2013, 09:13:30 PM by Lunar »

New textures.


That's amazing. Still don't agree with the eyes.  The mouth and back are ON FIRE!!!


« Last Edit: February 03, 2013, 09:13:17 PM by Lunar »

good geometry, but add some color variation, it looks too plain.
I wanted to add some brown, but it'd the lose the modern looking style. :(
suggest me some colors, I might add them in.

Improvements to minor details.
Working on M14 Juggernaut next.

I recommend a different shading technique. AO without a light source makes your details either too dark or too soft.