Author Topic: The new and improved 3D model topic!  (Read 3823693 times)


if you were to tell me that that thing was from mr meaty i would believe you

Oh dear god that show is nightmare fuel.

This is my thread.
i have seen the light

Not really 3D modeling per se, but again there's nowhere else to post this.
Mai waifu got my back.



I've been playing around with upscaling some of the teensier S4 textures, which has been a real wild ride considering HOW DAMN SMALL THEY ARE





I was reviewing my screenshots and immediately realised that they were missing something.
There. Now it's art.
« Last Edit: October 21, 2014, 05:44:04 AM by Kishgal »


That's pretty damn good.

Try a combine soldier or a metrocop, nobody's tried to make those their own playertype before.

Can you please not make them dwarves?


Can you please not make them dwarves?
Why do you say that? They're obviously just as tall as any other blockhead.

First time using Blender, even though i had it installed since 09... (The Mr.Meaty fish was in 3dsmax)
It's pretty simple, the renderer is revolutionary but I'd still rather render in Vray, or other Max renderers.

Anyways, first human/humanoid model (ever).



Still a student, still learning. Let's see my animation teacher freak when i bring this in there.

Edit: This was him a couple hours ago.

« Last Edit: October 22, 2014, 08:24:56 PM by Riot »

why is it made out of sand
also if you have 3DS Max why would you use Blender

why is it made out of sand
also if you have 3DS Max why would you use Blender

I like to know everything, I also use Maya.

... And I'm taking a class in Blender.

why is it made out of sand
also if you have 3DS Max why would you use Blender
Blender's far simpler to get in to.

Blender's far simpler to get in to.
Wat, Blender has the steepest learning curve, unless they now made everything as easy as 3DS Max or something.