smoothshade galore. seems like it wouldn't fit too well with the angular flatshaded blockheads but its a good model nonetheless
Send .blend and add-on zipEDIT: Mac Douglas DC3 wip I'm making for Sylvanor:[i mg width=1000]http://i.imgur.com/0kWBCee.png[/img]
You should just go with smooth shading, rounded objects like that don't look good flat shadedIf the model was lower poly and more simplistic in it's shape, it'd probably look a bit better flat shaded