Author Topic: Retail Discussion!  (Read 61190 times)

Forgot to say it wasn't finished :P.

god how i want retail

Looks great!! The lighting effect is frikkin sweet.

if not to late to make suggestions
i vote for team spawns and team dm seeing as its gonna be delayed two weeks anyway
though you of course dont have to listen i jsut wanna get my vote out there



Update:



Almost finished! Only needs the front and back masts, and some interior designing.


fancy
pirate ship dm...

Update:

Removed Image Because of Post Below

Almost finished! Only needs the front and back masts, and some interior designing.

Purty.
« Last Edit: February 14, 2007, 02:46:21 AM by OutwarLackey123 »

I'll say this nicely, please do not quote images like that.

I'll say this nicely, please do not quote images like that.

Quoted what image?  :cookieMonster:

"I had a brainstorm and searched GG for "Eric Hartman" instead of "Badspot" and turned up several more bugfixes he has written+used in Retail. As soon as I get access to a Torque license Ill pop them into TBG>"

Tbm is stealing from badspot D=

and mpc is gonna try make a keygen for it, the  :panda:

I'll explain this one more time, this time, using a much shorter, compressed, and understandable method.

Here is how you make a keygen:

1. Examine the assembly code of the software by decompiling the installer or the executable.
2. Find the key validation code. Have you ever noticed that if you buy two copies of a game , and use a key from a different CD, it still works? The key isn't CD specific. Otherwise your key would be saved to your computer, and people could steal it fairly easily. This is why they give you hard copy, and you have to enter it.
3. Reverse engineer it to find the key generation algorithm.

Blockland doesn't have a key validation program. The server does. So you would need to hack the server, or guess billions of randomly generated keys, with an almost 0% success rate.

This is what i get for not coming to the forum for a day, corrected