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Topic: Retail Discussion! (Read 53896 times)
Packer
June 03, 2006, 12:50:54 PM
What do you think will be in BL retail, I hope there's less brick lag. Hmm I also wonder what type of Admin options there will be...
TOPIC CLOSED, ITS BEEN 2 WEEKS.
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Last Edit: March 04, 2007, 01:46:55 PM by Packer
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Miked
June 03, 2006, 12:54:40 PM
8 times less lag roughly i heard somewhere
I also look forward to when badspot tests it on a single server, like AOT.
oooh edit: bumps on bricks:
http://crap.blockland.us/index.asp?p=image&dir=3D%20Work&img=./3D%20Work/00%20Torque/lego.jpg
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Last Edit: June 03, 2006, 12:59:58 PM by Miked
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Packer
June 03, 2006, 11:18:37 PM
Bumps whould be good as long as thay don't lag
mocheeze
June 04, 2006, 12:34:50 AM
Those are from 00001. They were removed from 0002, and won't be coming back.
Otis Da HousKat
June 04, 2006, 01:08:32 AM
Retail is never coming, who cares?
mocheeze
June 04, 2006, 01:13:48 AM
Yeah, which is why people are still playing 0002?
Textrium
June 05, 2006, 03:12:02 PM
It will be overhyped and everyone will refuse to accept the fact that it sucks.
UnRea|ity
June 05, 2006, 07:20:56 PM
Where are you marbles? Did you drop them off the bridge? Well get them back now. *winks*
Grim Ant
June 06, 2006, 03:46:38 PM
TBG will pwn BL retail!!!
Packer
June 06, 2006, 04:06:44 PM
Quote from: Grim Ant on June 06, 2006, 03:46:38 PM
TBG will pwn BL retail!!!
TBG..
Badspot
Administrator
June 06, 2006, 04:10:22 PM
"The Bitter Game" - it's a game where you hang out and throw rocks at stop signs while talking about how mean badspot is.
Packer
June 06, 2006, 04:15:39 PM
hahaha Badspot why don't you inlighten us a little about the Retail I think alot of people are lossing Fath in you
maybe
.
they
.
diddn't
.
have
.
any
.
Badspot
Administrator
June 06, 2006, 05:07:27 PM
I have been testing the game with a small group of people. Mainly been working on boring stuff like "are you sure" dialogs and saving/loading improvements but I hope to move on to some fun stuff soon. I've managed to find and fix a few annoying problems with torque though, so that's good.
We've had a couple of neat builds, nothing too spectacular:
http://blockland.us/index.asp?p=image&img=./Media/01%20Retail%20Development%20Screenshots/screenshot_00414.jpg
http://blockland.us/index.asp?p=image&img=./Media/01%20Retail%20Development%20Screenshots/screenshot_00416.jpg
http://blockland.us/index.asp?p=image&img=./Media/01%20Retail%20Development%20Screenshots/screenshot_00418.jpg
http://blockland.us/index.asp?p=image&img=./Media/01%20Retail%20Development%20Screenshots/screenshot_00436.jpg
http://blockland.us/index.asp?p=image&img=./Media/01%20Retail%20Development%20Screenshots/screenshot_00439.jpg
The maze was pretty fun. We declared a rule where you had to build something if you went a long way and hit a dead end, so there were little piles of gold and messages everywhere.
Pimpin
June 06, 2006, 05:14:34 PM
Wow Badspot! That looks fantastic! Good to hear you're still working on it, and even better to hear that there's no Editor Wand!
How's the lag, though?
Silas
June 06, 2006, 05:33:26 PM
I lol'd at the last one. The the castle in the night looks very, very nice. I love the sky.
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