Am I the only person that's really bothered by Bukkit?
When I played with the API I really liked it, but there's very few bukkit mods I've seen that actually change how you play aside from making you stick signs on loving everything. It seems to be almost entirely about grief protection and WorldEdit. Those are the only things I'd ever use Bukkit for.
But those don't actually contribute anything to gameplay. It's just metagaming. Wouldn't it be really nice if there was a protection mod that actually costed ingame materials and was interactive rather than just a command? Every bukkit mod just feels like a loving hack because nobody wants to make people install client mods, and yet for singleplayer loving nobody plays vanilla.
At the opposite extreme of my disliking things, there's Tekkit, which is basically every unnecessarily bloated mod all crammed together. If you need a reference guide to play you're loving doing it wrong. Sure, it's impressive when you make a machine that manufactures tools for you from the rawest of raw materials, but really you've just automated a process that takes up five seconds every ten minutes anyway. It's pointless.
Overall I just find myself disappointed in Minecraft multiplayer. Everyone's very concerned even on "survival" servers about protecting their stuff, but they do it by stuff that is extraneous to the actual game like sticking signs on chests or using a command to protect an area, which ruins any gameplay immersion (not talking about roleplay immersion) you had. It'd be much more fun if there were more immersive ways of doing these things, like locks for chests, banner claims for area protection and the like, and moreover when it comes to modding as a whole more focus on adding new and interesting mechanics that have some actual use rather than expanding on redstone systems in ways that nobody will ever use for any practical purpose in the game aside from automating already very simple processes.
Rant rant, rant rant rant. Furthermore, rantrantrantrantrant.