Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6714387 times)

You guys are either "It makes the game too easy!" or "It's not worth it!" You guys figure out a balance between the two. :panda:

You guys are either "It makes the game too easy!" or "It's not worth it!" You guys figure out a balance between the two. :panda:
And you're always telling us about loving new updates that spoil it for those who want to find them out for themselves.

Anyone hosting a server? :u I'd like to play with people.

make max enchanting cap 20

make exp per level 1.25x more

fix

6 gigs of ram not enough? Sir what the forget is wrong with you
Barely enough.  I allocate Minecraft like 4GB on my desktop out of my total 6GB but if you can't run Minecraft with Steam, Skype, Youtube, etc. you really need to get more RAM.

Not sure how you guys can't run all of those together ffs.  Even on 4GB it's possible.

ventured out to find a stronghold and when I found it I was about to go in the end portal before I realized I only had about 50 arrows and my armor was really beat up, I really didn't want to make the 20 minute run back home, especially because I'd just have to do it again once I got stocked up

so I made the lava in the portal room obsidian, mined it up, grabbed some iron and flint from a nearby cave and made a flint & steel, then opened a nether portal right near the end portal before calculating where my home portal was

after about 2 minutes of walking and building bridges across lava I found the fortress right outside my home portal and went back home, stuff felt good and I've got an easy-access tunnel to the stronghold now, first time I've ever used the nether for fast-travel

I remember on multiplayer servers, I'd use Nether Portals to get me to Mushroom Islands so I'd be safe from most things for the most part...

I remember on multiplayer servers, I'd use Nether Portals to get me to Mushroom Islands so I'd be safe from most things for the most part...
Too bad you can't get any mob drops.

Quote
While the Wither skeleton skull can be obtained as a rare drop from Wither skeletons, the other heads are not available in Survival mode and can only be found in the Creative inventory.

why

loving why

the reason my great sword is so dull is from trying to loot the heads off of mobs because that seemed like the logical thing to do

"hey guys, we added this pretty stuff into the game instead of adding actual features, then we're not going to add it into the legit game."

Mojang, logic in developing since the dawn of man.

beat the enderdragon legitimately for the first time, the new sounds are nice

I've managed to avoid reading the credits cutscene until now so I could see it for the first time at my own hand, it was kinda cheesy but pretty neat

beat the enderdragon legitimately for the first time, the new sounds are nice

I've managed to avoid reading the credits cutscene until now so I could see it for the first time at my own hand, it was kinda cheesy but pretty neat
is it bad I'm still on iron tools ever since the 1.2.5 update?

Minecraft 1.5 is going to be major changes. They are rewriting the rendering engine, which in itself should fix a ton of problems. They are doing massive changes to redstone which will break many elaborate redstone contraptions but should overall make things consistent enough to work with. The new lighting is expected to make it's way back into the game, maybe because rendering is being fixed. And considering how broken some sounds are (ex: Minecarts), maybe they'll finally redo the sound engine instead of amending onto it badly.

And then anything else coming, hopefully Mod API... But that would probably be in 1.6 once all these major changes are through... Did you really expect the Mod API that fast?

Frankly my expectations for the mod API are pretty low, if they actually do listen to the community feedback. There's some truly handicapped design choices being widely hailed as great ideas floating around on the MCAPI tracker. Not to mention that Grumm was somehow convinced that server-side sound management was not only a great idea, but it is apparently also impossible for the client to have any idea what sounds to play on its own (for instance, based on what you're walking on, your armor, whether you're sprinting or not, underwater, etc... the client, according to Grumm, cannot access this data at all) - that's nothing against the API itself, but it certainly doesn't do anything great for my faith in the people developing it.

I mean, it's the Bukkit guys developing it - yes, they do know what they're doing, but the "no clientside code" approach to modding is literally crippling in terms of available polish and functionality. Clientside effects can do wonders for how entertaining something is to play around with, and a lack of them can literally be the death of an idea. Take, for instance, something that implemented Dishonored's Blink ability on Enderpearls - that nice cursor showing where you land, without clientside code, would be either visible to everyone (annoying as hell) or not visible at all - thus removing the actual feedback as to where you land and making it nigh impossible to use. The little screen bounce effect also does a lot for how satisfying blinking around is. Sure, you could make it functional, but it would be unintuitive and not all that cool without the clientside effects.

Another thing they're talking about is moving clientside prediction off entirely so serverside events can be processed based on key input. Now, for a game with fast, efficient netcode, this is already still a bad idea - 100ms on input (or audio!) is utterly jarring, and when my laptop is speaking to my desktop over wireless Minecraft pulls a mysterious 150-180ms average ping (despite an actual ping packet passing in <1ms). If the client essentially did no processing and only sent your input to the server, the game would be literally unplayable - not just troublesome but actually so unresponsive as to be considered non-functional - to most remote servers, for basically any player. I seriously hope there's a good dose of reality checks before anything is implemented here.
« Last Edit: October 26, 2012, 03:05:13 AM by M »

wish I hadn't updated. I can't play on any of my favorite servers ;-;