Author Topic: RTB Development  (Read 423651 times)

We're almost there with the beta. Things are at a point where I'd be happy to let people try it out but there are still a couple of small things which would make me happier.

As for chat rooms - there has been a bit of discussion on this. At the moment I intend to have the following public chatrooms:

  • General - People might get auto-joined to this by default and is for discussing blockland/rtb
  • Servers - If you're looking for a server or want people to join yours, advertise here.
  • Helpdesk - Help with rtb/blockland.
  • Off-Topic - Anything else.

There may also be a private room for beta users while beta testing is going on. I have not yet decided how private rooms will be managed. It makes sense for anyone to be able to make them, but then again it'd also work quite well as a more exclusive feature so people are encouraged to make use of the private rooms available to them instead of creating their own. We'll see how things play out.

Oh, ok. As for clan rooms, any discussion on that?

It would not be feasible to write an HTML and CSS parser in TorqueScript.

When I build the new forums they will be heavily integrated into the RTB API. Making the in-game interface for this would be pretty light work.
That's good news :D

Clan rooms would be the same as private rooms - a user creates a room, sets up an access list and what have you - or just leaves it publicly accessible.

Note that discussion about RTB Premium should be kept in the relevant thread.

The alpha has been spontaneously crashing recently during testing, and given the randomness of the crash it's unlikely that it's anything the RTB code is doing to cause it. This indicates some sort of memory issue within the engine which will have to be debugged so beta is going to be set back a bit until this is done. Other than that I'll continue work on the chat rooms and steam overlay until engine debugging is done.

So, you're having Badspot do the debugging, or are you yourself doing it?

The alpha has been spontaneously crashing recently during testing, and given the randomness of the crash it's unlikely that it's anything the RTB code is doing to cause it. This indicates some sort of memory issue within the engine which will have to be debugged so beta is going to be set back a bit until this is done. Other than that I'll continue work on the chat rooms and steam overlay until engine debugging is done.
:panda:

The alpha has been spontaneously crashing recently during testing, and given the randomness of the crash it's unlikely that it's anything the RTB code is doing to cause it. This indicates some sort of memory issue within the engine which will have to be debugged so beta is going to be set back a bit until this is done. Other than that I'll continue work on the chat rooms and steam overlay until engine debugging is done.

D'awwww....

The alpha has been spontaneously crashing recently during testing, and given the randomness of the crash it's unlikely that it's anything the RTB code is doing to cause it. This indicates some sort of memory issue within the engine which will have to be debugged so beta is going to be set back a bit until this is done. Other than that I'll continue work on the chat rooms and steam overlay until engine debugging is done.
I hoped to get into the beta this time. Oh well, another week or two wont hurt (unles its bigger than I'm thinking)

-snip-
It could've been worse for us, you could be Monte Cristo, totally ignore the memory leaks in the game and instead of trying to fix it you drop it and forget about it :cookieMonster:

...stuffty cities xl joke :(

The alpha has been spontaneously crashing recently during testing, and given the randomness of the crash it's unlikely that it's anything the RTB code is doing to cause it. This indicates some sort of memory issue within the engine which will have to be debugged so beta is going to be set back a bit until this is done. Other than that I'll continue work on the chat rooms and steam overlay until engine debugging is done.
Atleast i didn't miss the beta.

Atleast i didn't miss the beta.

Exactly. There's always a bright side.


It's better that he found and figured out what was causing the bug early instead of during the Beta.