Author Topic: RTB Development  (Read 381985 times)

Oh, I should probably mention this: The server selector has its right side cut off so you can't scroll with the lowest resolution of the game.

Will you be able to enable/disable addons in mid game with rtb?

Oh, I should probably mention this: The server selector has its right side cut off so you can't scroll with the lowest resolution of the game.

A load of things won't work for people on a 640x480 resolution, most notably the mod manager and wrench events windows. I design all the RTB guis on an 800x600 resolution and I don't bother to check things on anything lower because people really shouldn't be using them.

Will you be able to enable/disable addons in mid game with rtb?

No, This is just not something that can be done reliably across-the-board for all add-ons.

You could always make it have like a section of Activated addons and non activated ones in the mod manager in-game, you select the ones you want, as soon as you close the mod manager it saves the current map under a name like "RTB save" It then restarts the server and force loads what was on it.

- Automatic content-only rtb add-on downloading from rtb servers
    - This can be disabled but will be enabled by default because it will be awesome

Explain this one a little more, since it will be awesome.
I can assume what that means, but I do not really understand.

It will basically add a new loading phase before "LOADING DATABLOCKS" where it will download the shapes/sounds/textures required for all RTB add-ons on the server. This is great because the RTB webserver is much faster than a normal player's server so in the time it takes to download a single gun model from the server, you will have been able to download all the required content for an RTB add-on.

This will be a big advantage to modders who submit their content to RTB because it means more players will see their models ingame and not some random printer/sword model instead (because the user never enabled shape downloading).

Sounds nice.
Can't wait for the next update.

This will be a big advantage to modders who submit their content to RTB because it means more players will see their models ingame and not some random printer/sword model instead (because the user never enabled shape downloading).
How about the ability to quickly submit a "content only" file for unreleased/beta mods without needing to go through the process of writing descriptions and screenshots? It'd be nice since I test a lot of my mods in open servers with models/sounds before the main script is finished.
« Last Edit: January 18, 2010, 01:12:53 PM by Space Guy »

Add a "most downloaded mod today" thing in the mod manager.
:D

How about the ability to quickly submit a "content only" file for unreleased/beta mods without needing to go through the process of writing descriptions and screenshots? It'd be nice since I test a lot of my mods in open servers with models/sounds before the main script is finished.

It's something I'm thinking about. There are a lot of things to consider with a service like that so I'll put some thought into it.

Tom

Add a "most downloaded mod today" thing in the mod manager.
:D
You should mod because you like doing it, not because you need recognition on a list. For me, the little attention I might get is a motivator, but I script because its fun.
Plus, most the top downloaded add-ons usually still suck.

It will basically add a new loading phase before "LOADING DATABLOCKS" where it will download the shapes/sounds/textures required for all RTB add-ons on the server. This is great because the RTB webserver is much faster than a normal player's server so in the time it takes to download a single gun model from the server, you will have been able to download all the required content for an RTB add-on.

This will be a big advantage to modders who submit their content to RTB because it means more players will see their models ingame and not some random printer/sword model instead (because the user never enabled shape downloading).
...Do...want... THIS IS GONNA BE AWESOME!

I opened the mod manager and got this:
Code: [Select]
getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/weapon_Zeus/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_Zapper/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_Uzi/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_Thumbtack/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/weapon_Thor/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_TF2ScoutPack/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_TF2BasicMelee/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_TBASG/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_Sword/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_SVD/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_Spear/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories

getSubStr(...): error, starting position and desired length must be >= 0: ("Add-Ons/Weapon_SmokeGrenade/Description.txt",0, -1)
BackTrace: ->Canvas::pushDialog->GuiCanvas::pushDialog->RTB_ModManager::onWake->FileCache::Refresh

ERROR: File "/Description.txt" is not in one of the default directories
And it goes on like that for about a few hundred lines.

In other mod-manager news, when I open it it appears much bigger than the window of the game. Is it not compatible with smaller resolutions?

Another benefit is that people joining servers with custom maps will be able to see custom skies/water.

I was about to ask if that was the case.  I assume custom bricks will be included too?