I hope that the new version will have a working on bot touched.I'm making a bad-tempered bot that runs away when you shoot him and yells at you if you bump into him or talk to him.
Like what his glitchy as hell zombie mod :/
This may or may not have already been said, but you need to add something like this:OnAttacked|Bot|SetAim(and right now, it gives three choices)|AttackerThat way we could make it attack people. If you are already making this great, but I feel the need to create an example.Problem: I was at a server (Pizza's) testing the events. He tried to make it so that it would shoot the attacker. I shot it, it turned towards him and killed him.Solution: (see bold)I feel this would help a lot. Please consider it. Thanks!~WhatevaGuy
onbotattacked - bot - spawn explosion - hegrenade.
If I have an eventIt seems to spawn tons of explosions and crashes blockland
Ah, I see now, it's because the explosion damages the bot, causing another explosion and so on. I'll put a timeout on onBotAttacked.
You could just have it so self damage doesn't trigger that.