Tier+Tactical 2.1 • UPDATE 9/23/2012

Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 700626 times)

Cool but is there a T+T 2 complete pack download link? I dun wanna download all of these AGAIN. D:

Ya mean I just got a T+T setup on my Zombie Defense (and a half-written T+T2 Guide) and I gotta edit scripts to find Secret weapons and redo my testing AGAIN!?! D:

Edit: Two new secrets. Two secrets that made me go squee.
cute kitties?

Cool but is there a T+T 2 complete pack download link? I dun wanna download all of these AGAIN. D:
He added it this time. Unpack the pack zip, and put the contents in add-ons (unless you plan to search scripts for seeecrets.)

Oh thanks. I was one of them who was too Lazy. xD. Awnyway, Nice package!


Has the melee tier changed at all since the rebirth of T+T? I have the version on RTB.

Has the melee tier changed at all since the rebirth of T+T? I have the version on RTB.
Dunno if the Spade was in that variation on RTB


bugfixes, semi sniper released

also, secrets!
Sniper carbine!
Cowboy Magnum!

Lazy? Download entire package!
Didn't even see that

Has the melee tier changed at all since the rebirth of T+T? I have the version on RTB.
Shovel
Sledgehammer
Machete
Electric Guitar
CMB knife

Really only model changes, but Machete is changed in its use.
Sledge hammer DMG = 80: new change?
« Last Edit: March 26, 2011, 01:55:40 PM by HikerBob »

New secrets hot, it's a shame about those icons, though

"Now, cling to the wall with your uniqe adhesive abilities."
"Uh, I believe the technical term is 'Stick-um Powers'"

Bug with the new Stick Grenade, unless it was planned?

It is supposed to stick

what is this madness

Good question. I didn't' fire the old Magnum, just the Cowboy and Scoped (which STILL would be good to add the ammo variables too anyway btw *hint hint nudge nudge*) I'll go see if that shows up on my end.

It is supposed to stick

what is this madness
Bushico does strange things

I dun see that huge purple explosion when I'm using the magnum.
Are you sure you dont have something with a similar explosion on your active list that could be messing with it?

EDIT: Grenades can't be set to hold 14, just up to 12 for max ammo, in the server controls. That and I'd be intrested in seeing the old Grenade Launcher model as a skin with similar bounching properties ^^;
EDIT2: Also, if you have over 60 bullets in reserve for a Magnum and get over a ammo pile, you're put to 30 bullet reserve >,>;
« Last Edit: March 26, 2011, 03:27:45 PM by Trinity Armory »