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Topics - Darryl McKoy

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Off Topic / Anyone here into 3D printing?
« on: May 23, 2017, 06:23:09 PM »
Currently looking at breaking into 3D printing. Budget is preferably $1000-$1500 (AUD).

So far I'm reasonably interested in the Flashforge Creator Pro. Generally I'm after dual print heads and being able to print with at least PLA and ABS.

Anyone got any suggestions or tips?

Off Topic / [NEWS] Annoying Orange Cancels Plan to Build Wall
« on: December 08, 2016, 01:19:09 AM »
Donald Annoying Orange's plan to erect a huge sea wall at his Irish golf course has been withdrawn in the light of stiff opposition.


Off Topic / Cool things to do in New Zealand?
« on: March 27, 2016, 09:27:11 PM »
So next year my GF and I are planning to go to New Zealand for a two week holiday in Jan. We're going to hire a car and work our way down from Auckland to Queenstown, hopefully doing various cool things along the way.

Anyone live in/been to New Zealand that can recommend places we should stop or things we should do?

Off Topic / Steam Cache Error - Official Response & Discussion
« on: January 03, 2016, 03:25:09 AM »
I had forgot about this and only just noticed their official response. Not sure if this has already been posted yet:
What happened

On December 25th, a configuration error resulted in some users seeing Steam Store pages generated for other users. Between 11:50 PST and 13:20 PST store page requests for about 34k users, which contained sensitive personal information, may have been returned and seen by other users.

The content of these requests varied by page, but some pages included a Steam userís billing address, the last four digits of their Steam Guard phone number, their purchase history, the last two digits of their credit card number, and/or their email address. These cached requests did not include full credit card numbers, user passwords, or enough data to allow logging in as or completing a transaction as another user.

If you did not browse a Steam Store page with your personal information (such as your account page or a checkout page) in this time frame, that information could not have been shown to another user.

Valve is currently working with our web caching partner to identify users whose information was served to other users, and will be contacting those affected once they have been identified. As no unauthorized actions were allowed on accounts beyond the viewing of cached page information, no additional action is required by users.

How it happened

Early Christmas morning (Pacific Standard Time), the Steam Store was the target of a DoS attack which prevented the serving of store pages to users. Attacks against the Steam Store, and Steam in general, are a regular occurrence that Valve handles both directly and with the help of partner companies, and typically do not impact Steam users. During the Christmas attack, traffic to the Steam store increased 2000% over the average traffic during the Steam Sale.

In response to this specific attack, caching rules managed by a Steam web caching partner were deployed in order to both minimize the impact on Steam Store servers and continue to route legitimate user traffic. During the second wave of this attack, a second caching configuration was deployed that incorrectly cached web traffic for authenticated users. This configuration error resulted in some users seeing Steam Store responses which were generated for other users. Incorrect Store responses varied from users seeing the front page of the Store displayed in the wrong language, to seeing the account page of another user.

Once this error was identified, the Steam Store was shut down and a new caching configuration was deployed. The Steam Store remained down until we had reviewed all caching configurations, and we received confirmation that the latest configurations had been deployed to all partner servers and that all cached data on edge servers had been purged.

We will continue to work with our web caching partner to identify affected users and to improve the process used to set caching rules going forward. We apologize to everyone whose personal information was exposed by this error, and for interruption of Steam Store service.

I'm glad they confirmed that no unauthorized actions were allowed. Now we know for sure that everyone in the discussion threads who claimed they deleted peoples emails/payment information or had stuff bought on their account were lying for attention.

Has anyone been contacted over this yet? Also, how do you think Valve has handled this?

Off Topic / Australian "No Jab, No Pay" law passes
« on: November 23, 2015, 06:34:45 PM »
Yesterday the Aussie parliament passed a law which is designed to encourage people to vaccinate their kids. Basically they will stop giving various tax and other fiscal benefits to families in which the children are not kept up to date with their vaccinations.

I'm overwhelmingly in favour of the legislation, but I'm also aware that there's also a high concentration of high income Australian families which this will have no impact on. What do you guys think?

Further reading

Latest update here

Bit of a strange problem. I have a jetpack which is being mounted to the Backslot of the player. There are two emitters. For some reason, the direction of the emitters is snapping forward based on the player's distance from the ground

You can hopefully see from above that there is a specific height whereby it stops happening. You'll notice I'm leaning a bit forward in the shots too, if you stand up completely straight it doesn't seem to happen. I thought it might be when there's a downward velocity, but it doesn't happen past a certain height at all.

I've tried repositioning the emitter nodes on the model but it doesn't make a difference (either in location or direction).

Has anyone encountered this before or have any idea what might be causing it?

Edit: Not sure of this is worth noting, but this also happens with Demian's Jetpack tool

So I'm creating a custom player type which is 100% the same as the standard player, bar that I want it to have a modified version of the player's chest (which is UV mapped on both sides).

I know how to mount the image, but I'm a bit stuck as to what function I should be overriding. Does anyone know what I should override to achieve this (that would cover spawning, changing the datablock etc)?


As some of you are aware I've recently started working on some Star Wars addons. I'm going to make these part of a larger Attack of the Clones (AOTC) pack.

Currently made:
Clone trooper helmet(s) - Phase 1

Right now these helmets are all one model, and use 1 icon. The benefit of this is that players only have to download the base model, rather than all the variants. It also makes it (relatively) easy for server hosts to make their own colour variants (simply adjusting the colorshift values). The downside is that the whole icon gets colorshifted, meaning (for example) the yellow clone helmet icon is completely yellow.

Clone trooper Armor decal (I'm not sure what phase this is considered, I referenced a few lego minifigs that were wearing phase 1 helmets though)

Jango Fett Helmet

On the To-Do list:
  • Jango Fett's Chest Decal
  • Jango Fett's JetPack
  • I'm considering re-making the battledroid playertype, because I don't feel that the existing one fits very well with the models I'm making
  • I will most likely make weapons to go with the helmet/decal sets, e.g. Republic blaster rifle, Jango Fett's mandalorian pistols, etc.

I'm mainly posting this thread so I don't spam up the 3D model topic with stuff not specific to modelling. I'm happy to take suggestions, but keep in mind that for now I'm mainly focusing on AOTC/Clone wars related content.

Faces, Decals, Prints / Clone trooper armour (Phase 1)
« on: October 25, 2015, 05:39:58 AM »


A result of my first serious attempt at making anything in illustrator - Phase 1 Clone trooper armor (The Clone Wars), which I think looks the best out of the variants. There a couple of (old) decals of clone trooper armour already, but they're a bit underwhelming.

If you have any suggestions on star-wars themed decals I should make, feel free to also post here and I'll look into it. Enjoy!

Drama / "No Name" - intentionally trolling/trying to lag server
« on: October 22, 2015, 03:15:01 AM »
I joined a server and was straight away greeted with this:

I have no idea if the host (Blockhead183399) is actually 4 and if that is really his parent, but it's a bit irrelevant. Once 'No Name' read that, he pretty much immediately started going out of his way to troll the server.

It started with him building a few giant richards

And he then progressed on to making vehicle spawns and having the vehicles continuously explode on spawn, obviously trying to lag the server.

He chickened out after I said this:

I didn't manage to get his ID and couldn't find it, so if anyone knows it please post. Nothing else to add really, he's just someone who wants to intentionally cause trouble.

Modification Help / Blender->Blockland workflow
« on: August 30, 2015, 11:17:36 PM »
Pending Port finishing his DTS exporter for the most recent blender version, I was curious - what is the most productive workflow from blender to blockland?

Do you guys work in the most recent version, export to a legacy blend and then export using 2.49b? Or do you think it's easier to work entirely in 2.49b?


Off Topic / Ashley Madison Hack
« on: August 20, 2015, 12:49:48 AM »
I'm surprised that there wasnt already a topic on this.

Thoughts on the release? Has anyone had a dig through the data only to find someone they know?

One of Australias most popular radio stations had a very awkward moment today possibly outing a woman's husband on air

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