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Messages - Clone2

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46
Help / Re: [HELP & REQ] Squideey's brick texture.
« on: September 24, 2015, 01:19:09 PM »
bullstuff.
I can't find the exact quote, but I remember a while ago (and I mean A WHILE ago), someone posted in this section asking why their custom brick textures weren't working as well as a few other problems. Badspot said something to the extent of "You shouldn't even be trying to change your brick textures. You especially should not be setting them to read-only or your game will completely forget up."

47
Help / Re: [HELP & REQ] Squideey's brick texture.
« on: September 24, 2015, 11:46:24 AM »
Just a warning, the changing of brick textures is not a built-in feature.
Replacing the default brick texture with a custom one and setting it to "Read-Only" so that it works can easily break your game.

48
Help / Re: Addon names.
« on: September 24, 2015, 08:45:33 AM »
This belongs in: Suggestions And Requests

I'm trying to find this one texture thing.
On one server, I found this cool shade thing on the normal bricks that made them look cool
You need to be more specific than that.

49
Help / Re: Vce Problem
« on: September 24, 2015, 08:42:24 AM »
Follow these steps:
1. Open Blockland.
2. Click "Start a Game" and select "Custom".
3. Continue into the add-ons isle.
4. Quit Blockland.
5. Go to your Blockland folder and post your console.log here.

51
Help / Re: Can't connect to servers
« on: September 22, 2015, 09:29:22 AM »
You seem to be more informed than me so I'll take your word for it. I was aware of how IP-s are assigned, but I remember trying to start a minecraft server a hundred years ago and one of the steps was to configure your router to a static IP.
The reason you have to have a static IP when you host a Minecraft server is because, since players have to connect using your IP, if your IP changes, your players will no longer be able to join unless you inform them of the IP change.
This isn't the case when joining a server because, when you join a server, they're not trying to connect to you, you're connecting to them.

52
Help / Re: Getting rid of fog?
« on: September 21, 2015, 03:33:39 PM »

53
Help / Re: Getting rid of fog?
« on: September 21, 2015, 03:33:12 PM »
There is no way to completely get rid of fog all together.
The best you can do is increase fog distance and visible distance all the way and try to match the fog color with the sky box.

54
Help / Re: Can't connect to servers
« on: September 21, 2015, 11:16:35 AM »
If my IP being changed is the problem what should I do to fix it?
I can 100% promise you that your IP changing is not the problem.

55
Help / Re: Can't connect to servers
« on: September 21, 2015, 11:14:57 AM »
I was referring to this part.
Yes, statics cost more money.
Let me try to explain why in the best way I can:

There are only so many IP addresses available. With IPv4 (xxx.xxx.xxx.xxx), there are only about 2^32 (~4 billion possible) addresses, minus addresses reserved for stuff like local IP addresses (192.168.xxx.xxx). 4 billion is no where near enough to give every network its own IP address. This is also why many networks are trying to transition over to IPv6 (xxxx:xxxx:xxxx:xxxx) which has over 2^128 possible addresses.
Since there are only so many IP addresses available, what most ISPs do is they have a "pool" of IP addresses that aren't being used. When you turn on your router, your ISP assigns you one of these IP addresses to use until you turn your router back off. For example, one person turns on their router and they receive the IP address 78.235.7.14. They then turn their router back off. Someone else then turns on their router and now they are assigned 78.235.7.14. The advantage of using this method is that ISPs can have more customers than they do available IP addresses. The downside is that, if every IP address in the pool is already being used (which is unlikely) you have to wait for one to become available.
Because of this, if you want your IP address to be static, your ISP will charge you more.

56
Help / Re: Can't connect to servers
« on: September 21, 2015, 10:08:24 AM »
This can't be true.
This is true. I don't know a single person that actually pays for a static IP.

57
General Discussion / Re: stufflord's FreeBuild
« on: September 20, 2015, 08:48:54 PM »
You should make a 24/7 Themed Freebuild with Terrain Freebuild Rules. That would be much more interesting.
(Maybe city or pirate, for example.)
I would if I knew how.  If you want to help me set it up I could definitely do that. 
Doing that is very simple. Just follow these two steps/rules:
1. Set up some sort of spawn/center that tells people what the theme and terrain rules are.
2. Use this add-on to enforce building on 64x64 base plates aligned with the existing grid.
Although, if you do that, it will honestly be more of a block party rather than a free build.

58
Help / Re: How do you install and enable colour sets?
« on: September 20, 2015, 06:25:57 PM »
You can also try the post up there which was
The "Color Sets Isle" is only there if you have Return to Blockland installed.

59
Help / Re: save
« on: September 20, 2015, 06:25:06 PM »
i overighted my map with another is it possible to get it back?
It's unnecessary to bump a topic that's been open for less than two minutes.

60
Help / Re: Can't connect to servers
« on: September 20, 2015, 02:30:53 PM »
It's very possible that my IP has changed. Assuming that is the problem how can I fix it?
I don't believe that the problem is that your IP changed. Almost everyone has a dynamic IP address since statics cost more money. Plus, a lot of ISPs don't offer static IPs to residential accounts.

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