There was an intervention but it wasn't anything special. Plus the barrel was about the length of a revolver and people hated it for that. An intervention made the way you make them would be tons better. But since you would probably only do 2 snipers (and you already have one) I don't think the intervention would be a good the-big-sniper compared to the M700.
And the reason I have so many handgun suggestions is I don't think just a Glock and a revolver is enough. You need at least one more. Something that fits inbetween them, ya' know :P
And Imma ask a question I asked at least once already but a bit differently. Is it possible you'll either remake the other weapon pack so they work the same way as this one? With all the animations, hands, and functions? Or maybe go back to the ones you already have and just edit them a bit to have those things? Because things like the Spas, RPG, and the AS-50 are all things I would want to use in combination with this pack here, but they would be too different to do that ya' know :V
Hm, maybe you are right, I should add something that fills the gap between Magnum and Glock.
And I already said that the chance for a Firearms "remake" is very small, sorry.
Those guns are held with such beauty and I love the sights.
I smell sarcasm? :P
Gcat I'll get more requests k?
If you want, but for now I think there are enough :P
I'm going to take the 2 day silence as a sign the weapons are getting alot of work done on them :V
Actually, I can't work EVERY day :P But the G3 is done now, and the final Glock model just waits for it's animations now.
What do you guys think about that: Weapons where you have to put in every single round (like pumpguns), you have to do it by your own, for pressing one time the light-key, you put in 1 new round. Just call me crazy :P
But don't you think it would be kinda fun? You first have to open the grenade launchers drum, and then you can put in as much grenades as you want (maybe even different kinds of grenades), close it, and fire them into some buildings.