Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 735536 times)

Ok well server is down. I must say, this has been one of my most successful servers so far. I learned a good deal about the current balance of the mods. Here are some notes:

Bugs Team:

-Bug: Plays exactly how I want it to.

-Mite: I'm still thinking about buffing the attack damage slightly (currently it deals 12 damage), but buffing the mite too far will certainly make it OP.

-Big Bug: Easily the worst class on the server. I'm going to buff the run and especially the jump.

-Poison Mite: Can't say much of anything till poison is finished. It's useless without poison.

-Worm: Might possibly have too much health, it's really hard to say. what do you guys think?

-Caterpillar: Overall these guys preformed poorly, but that's expected because they are far from finished. The acid needs a small speed buff, and I might give it a short lived poison that will deal screen shake and a small amount of damage.

-Earwig: These things preformed very well, but it's not quite how I want them to be. Eventually the high damage of the pincer will be swapped for a grab ability. This will allow the Earwig to throw enemies over edges and at walls. I might also give the Earwig a weak flying ability.

MAS Team:

-ScarabWasps: They seems rather OP, but it's hard to say which part of them should be nerfed. Maybe the speed?

-Magma Exosuit: Quite OP, but that's understandable because the limiting functions haven't been added yet (Heat from the Plasma Cutter, modified booster.

-Other classes: I plan to create a custom playertype for these guys. It will more easily take falling damage among other things. Currently jumping off buildings is a bit too common.

Arachnids Team:

-Tick: I reeeally need to nerf the health. Of course they aren't quite done yet (they need their latch-and-suck-juice ability), but nerfing the health goes without saying.

-Spider: They are bad without poison.

-Vein Spider: They are absolutely useless without poison!

-Jumping Spider: They seemed very strong, but not quite OP (Though they will certainly be OP once poison is added again). I think a health nerf is in order here. Just a slight one though.

-Sand Parasite: I am very pleased with how these guy's preform. They do seem under-powered most of the time, but I believe this is because not everyone uses them correctly (as an assassin class). I saw some cases were they tore everything  apart (Skyra got me real good at one point too :X). They are difficult to play as, but once played correctly they are very rewarding... which is EXACTLY how I intend them to be. :)

-Scorpion: Not nearly as strong as they are supposed to be, but that's because of the lack of poison. I think they are perfectly balanced.

My Secret Team:

-I do not intend to reveal any secrets, but I will say that this server really helped determine the correct balance for the classes of this "team".  C:

I think I went directly under you and ate your guts out, I can't exactly remember correctly.

You snuck up behind me and ate me from the inside out.

You snuck up behind me and ate me from the inside out.
I truly was a parasite.

Actually that's not true. Parasites aren't supposed to kill their hosts. :P

The Sand Parasite is probably one of the most extreme mutation cases: it was once a near microscopic worm that lived inside the blood streams of it's hosts. They grow up so fast.. ^U^

My thoughts on the server (I was Shade743):

-Earwig: These things preformed very well, but it's not quite how I want them to be. Eventually the high damage of the pincer will be swapped for a grab ability. This will allow the Earwig to throw enemies over edges and at walls. I might also give the Earwig a weak flying ability.
I thought that these guys were pretty good, and I was wondering what that animation with the wings was for. You might want to make it a sort of glide, through something similar to a player-jet. Just give it a fuel so that players don't use it to super-jump.

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-Magma Exosuit: Quite OP, but that's understandable because the limiting functions haven't been added yet (Heat from the Plasma Cutter, modified booster.
Again, these were great, and I loved the sort of short glides and jumps you could do at times. Limiting wise, I was thinking, maybe connect the booster and the Plasma Cutter together, so that using one uses up the other?

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-Sand Parasite: I am very pleased with how these guy's preform. They do seem under-powered most of the time, but I believe this is because not everyone uses them correctly (as an assassin class). I saw some cases were they tore everything  apart (Skyra got me real good at one point too :X). They are difficult to play as, but once played correctly they are very rewarding... which is EXACTLY how I intend them to be. :)
Gloriousness. 'nuff said.

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My Secret Team:
I honestly wasn't expecting these guys. I just thought we were gunna get some top-secret bugs or something.

Anywhoo, I think that this was DEFINATELY a good test for these.

So is there any blockhead gore in bug mods? Cocooning? Stuff like that?

So is there any blockhead gore in bug mods? Cocooning? Stuff like that?
Thus far, no. Though adding blood mod could add some effects, even though at death all the bugs would split up into blockheads.

Ok well server is down. I must say, this has been one of my most successful servers so far. I learned a good deal about the current balance of the mods. Here are some notes:

Indeed, twas very much fun :3 Hope to see the fruits of labor from this, even if there was that terrible lagstorm when I was there :<

Thus far, no. Though adding blood mod could add some effects, even though at death all the bugs would split up into blockheads.

Indeed, twas very much fun :3 Hope to see the fruits of labor from this, even if there was that terrible lagstorm when I was there :<
You guys should incorporate cocooning. That'd be so sweet.

I am so pissed that the poison wasn't working good enough to be tested on the server. >_<
Which is my fault and i highly thank Army for testing it. :)
But still, Poison, Y U TROLL ME.

You guys should incorporate cocooning. That'd be so sweet.
[bug here] is evolving!


So is there any blockhead gore in bug mods? Cocooning? Stuff like that?

Can you please describe what you have in mind with more detail. I'm not quite sure I know what you mean.. :S


My thoughts on the server (I was Shade743):
Ah, ok.

I thought that these guys were pretty good, and I was wondering what that animation with the wings was for. You might want to make it a sort of glide, through something similar to a player-jet. Just give it a fuel so that players don't use it to super-jump.
I'd rather use the flying script that I've been using, instead of the built-in jet system, because I actually have control over the upward force. But the flying script using player energy, now thats and idea!

Again, these were great, and I loved the sort of short glides and jumps you could do at times. Limiting wise, I was thinking, maybe connect the booster and the Plasma Cutter together, so that using one uses up the other?
That's an interesting idea. I'll think about it.

Gloriousness. 'nuff said.
Agreed.

I honestly wasn't expecting these guys. I just thought we were gunna get some top-secret bugs or something.
I know, aren't surprises great? Hehehe

Anywhoo, I think that this was DEFINATELY a good test for these.
Yes it was.

I am so pissed that the poison wasn't working good enough to be tested on the server. >_<
Which is my fault and i highly thank Army for testing it. :)
But still, Poison, Y U TROLL ME.

No it's ok actually, because I was able to test the balance of some of the bugs when they lack poison (Which is to say, they suck without poison).

What is it that all the good stuff happens when i can't get to BL?
-About a month ago my BL Launcher was derping and i couldn't start BL (it's now fixed) and while i was gone, a LOT of good add ons were released.
-Now this happened. I wasn't able to join 'cause i was staying at my dad's place.

Don't worry, there will be more. I am 100% sure.