Poll

What weapon would you like first?

Wrench
22 (14.6%)
Pistol
7 (4.6%)
Machine Gun
20 (13.2%)
Shotgun
27 (17.9%)
Grenade launcher
9 (6%)
Chemical Thrower
49 (32.5%)
Crossbow
17 (11.3%)

Total Members Voted: 151

Author Topic: The BioShock Pack Need Scripters!  (Read 49222 times)

Theres a freeze wrench?

Whats it look like

Theres a freeze wrench?

Whats it look like

Its a tonic that makes your wrench have ice on it and freezes enemies, kind of like the freezing drill tonic.

Just a wrench with ice on it :P




The Sinclair Solutions Production Team:

aml: Modeling

spartan 101: Modeling

TheLegomaster: Modeling

Orbital Obibital: Modeler



I so want this done.
I would help if I was a better modeler.
EDIT: Actually, I'll try a model.
« Last Edit: August 24, 2010, 12:49:43 AM by Unwritten Calender »

I so want this done.
I would help if I was a better modeler.
EDIT: Actually, I'll try a model.

I'd say the easiest would be the med pack or the proximity mines.

I'll start on the Frag grenades.


Double post; progress on Frag Grenade.


Triple post; more progress.



The only thing left to do is texturing :D

Fix the topic title. It's "BioShock" not "Bioshock." I know it's picky or something, but I am third top editor at BioShock Wiki, so specific little things like this related to the game bother me.

Quadruple-
Fix the topic title. It's "BioShock" not "Bioshock." I know it's picky or something, but I am third top editor at BioShock Wiki, so specific little things like this related to the game bother me.
Aww, you broke my quadruple post.
Anyway; Frag Grenade Textured.



I dunno, it looks kinda plain. Any suggestions on making it less plain?
EDIT: Since it's a projectile, I guess it doesn't need a lot of detail.


EDIT 2:
I retextured the plasmid container to physical, engineering and combat tonics for fun.

« Last Edit: August 24, 2010, 06:33:10 AM by TheLegomaster »

I made a tommy gun................

EDIT 2:
I retextured the plasmid container to physical, engineering and combat tonics for fun.

-snip-

Instead of making multiple textures for it, make the container color work by the normal color setting things. You know... like... how you set vehicle color. That way, one texture and all.

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Edit: And, anyway, if you look at my avatar, you're not tapering the bottle tight. It's not as... bulbous as that.

Edit 2: And the face part is much more pronounced. Bigger.
« Last Edit: August 24, 2010, 07:16:22 AM by MegaScientifical »

Instead of making multiple textures for it, make the container color work by the normal color setting things. You know... like... how you set vehicle color. That way, one texture and all. You set vehicle color by the "Blank" texture, and then setting the brick color. Items don't work like that, I think. If you mean color it in the script: the grey texture will be colored too. :c


Edit: And, anyway, if you look at my avatar, you're not tapering the bottle tight. It's not as... bulbous as that.
Tight or Right? Anyway, I'll try and make it less bulbous.
Edit 2: And the face part is much more pronounced. Bigger.
Lemme get on it.

Quote
Edit 2: And the face part is much more pronounced. Bigger.
How about this?