Author Topic: Modelling tips?  (Read 3879 times)

I'm a bit of a newbie at modelling, and i just want know, what is quality in your opinion(s)?
What should i avoid using in blender? What should i try to do a lot?

MilkShape,Milkshape 3d,Blender,Wing 3d,Google Sketchup,Stringer 3d,
« Last Edit: October 19, 2010, 11:20:04 PM by Robo Dude »

MilkShake,Milkshake 3d,Blender,Wing 3d,Google Sketchup,Stringer 3d,
It's Milkshape.

- Imagine making toys, instead of making tools of realisticigarette warfare.
- Don't flatshade everything, but do flatshade alot.
- Use lesser polys.
- Make something that has not been made in Blockland, ever.
- Make sure when you do something, do it neatly. Avoid cluttered scripts and weird models.
- Quality is something you learn in your journey of modelling, it's not instantaneously acquired.
- Practice.
« Last Edit: October 20, 2010, 03:52:23 AM by Jaydee »

Ok, and i've always wondered, what is flatshading? is it just a certain way you model stuff, or what?
And transparent color, cause having everything visible cause i CAN'T make it trans makes me sad.

It found it too hard, that there are too much tutorials scattered around the forums, That are very good, But didn't get stickied. So i'll list all here:
Deathwishez made epic table :3

Using map editorbyGoz3rr
Making A GUIbyAGlass0fMilk
Creating content for JVS with Milkshape   byBlastdown
Creating a weapon for BlocklandbyAzerath
Creating Bricksstolen from   RTB Wiki :3
Making Special EffectsbyMuffinmix
Making MapsbySquarehead
Flatshading Models in MilkshapebyTrader
Converting musicbyE_net4
Creating Item IconsbyVerticalHorizon
How to package decalsbyWedge
Event TutorialbyDeathwishez
Torque Scripting TutorialbyGarage Games
Exporting model for blockland with blenderbyCap
Making addons with BlenderbyDarkStar
Animations with MilkshapebyAzerath
Creating interiorsbyAntares
BLB ReferencebySpace Guy
Making a colorsetbytoasty bread 4
Adding two hands to a model with milkshapebyNEkram
Animating your model in milkshapebyAzerath
Blockhead parts for renderingbyTheKhoz
KINEX's Scripting TutorialsbyKINEX
How to make hex codesbyLeetZero
Adding hands to guns with blender (Might be confusing)  byFOX TAIL
How to make item icons in The GIMPbyAGlass0fMilk
Vehicle with Wings3dbyalex dude

These are stickies in the code forum, But i'll just post them here too.

Event System - Register Inputs/Outputs  bySpace Guy
Package/Parent Syntax TutorialbyTrader
Efficiency in BlenderbyHeedicalking


And just some general info that can be useful:

Joint names for weapons (Thanks to Cyanian):
mountPoint- Where blocklander holds gun.
muzzlePoint- Where projectile comes out.
ejectPoint- Where the shell comes out.

Level Of Details: (Thanks to TheKhoz)
Weapons/Tools: 0
Players: 100
Vehicle: multiple of 16 (Unconfirmed?)

Joint names for vehicles
Front left tire = hub0
Front right tire = hub1
Rear left tire = hub2
Rear right tire = hub3
Driver = mount0
Passengers = mount1 etc.

Image sizes:
Thumbnails: 64x64
Print/Decal: 512x512

Template for Icons:


Installing Mission Editor
To run use the editor, run blockland.exe -mod editor
(Edit the shortcut and add "-mod editor" without quotes"
If you don't know what this means, you probably won't be able to figure out the editor anyway.
OR
Download Spaceguy's Mission Editor addon

F10 = gui editor
F11 = mission editor

In the mission editor: Alt+Q = F8 and Alt+W = F7

Mountpoints for players and animations: (By The Russian and people who posted in his thread)
List of Bone Names:

eye - First person Camera

mount0 - Right Hand
mount1 - Left Hand
mount2 - Body
mount3 - Right Foot
mount4 - Left Foot
mount5 - Head
mount6 - Visor
mount7 - Pants

List of Sequences:

m_activate1 - Activation
m_activate2 - Flailing arms
m_armattack - Attacking with the right hand
m_armreadyboth - Both arms out (Looks like /hug)
m_armreadyleft - Left arm out
m_armreadyright - Right arm out
m_back - moving backwards
m_crouch - crouching
m_crouchback - moving backwards while crouching
m_crouchrun - moving forwars while crouching
m_crouchside - Moving from side to side while crouching
m_death - Death Animation
m_fall - Falling Animation
m_headside - Freelook
m_headup - Used when model requires neck usage; tilts the head up
m_jump - Jumping Animation
m_land - When you hit the ground hard
m_leftrecoil - Moving the left hand up
m_look - Spins the torso on the X axis; used for pitch camera adjustment
m_plant - Planting a brick
m_root - Null Thread, there is no animation
m_rotCW - Turning clockwise
m_rotCCW - Turning counter clockwise
m_run - Running
m_shiftAway - Shifting the ghostbrick away from you
m_shiftDown - Shifting the ghostbrick downwards
m_shiftLeft - Shifting the ghostbrick to the left
m_shiftRight - Shifting the ghostbrick to the right
m_shiftTo - Shifting the ghostbrick towards you
m_shiftUp - Shifting the ghostbrick upwards
m_side - Moving from side to side
m_sit - Sitting
m_spearReady - Charging the spear
m_spearThrow - Throwing the spear
m_standJump - Jumping while standing still
m_talk - Talking animation
m_undo - Hitting Ctrl+Z (The shaking head thing)
m_walk - Walking Animation
m_wrench - Wrenching Animation


There's also info at the RTB Wiki, Check it out too!

« Last Edit: October 20, 2010, 08:09:53 AM by Jaydee »


Thanks guys. This is a lot of help as of now.




Dont release a model unless it makes you want to have love with it.

Dont release a model unless it makes you want to have love with it.

Get out.

Dont release a model unless it makes you want to have love with it.
Get out.
He is kind of right. Your model must look good for (at least) you.

Get out.

Why? If its not that good then you shouldnt release it. I got flamed for posting a gun that I didnt want to have love with xD