Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 350326 times)

Anyone wanna help me wrap my head around roll, pitch, and yaw? I'm handicapped and just can't understand how the forget to control the ship.
w makes you pitch forward
s makes you pitch backward
a makes you yaw left
d makes you yaw right
q makes you roll left
e makes you roll right

w makes you pitch forward
s makes you pitch backward
a makes you yaw left
d makes you yaw right
q makes you roll left
e makes you roll right
---controls--->































my head

---controls--->
my head
the wasd configuration is a pc gaming standard, idk whats so hard about it

w/s is forward + back
a/d is left/right
q/e is spin baby spin

Anyone wanna help me wrap my head around roll, pitch, and yaw? I'm handicapped and just can't understand how the forget to control the ship.
i'll explain it the same way I explained to my dad.

s makes the yellow marker on the nav ball go up
w makes it go down
a makes it go left
d makes it go right
q makes it spin left
e makes it spin right

Anyone wanna help me wrap my head around roll, pitch, and yaw? I'm handicapped and just can't understand how the forget to control the ship.
it takes a lot of practice, but in terms of "up" and "down" controls (aka your pitch) think typical airplane controls.  pressing "w" will make your ship pitch downwards, pressing "s" will make your ship pitch upwards.

when you're controlling a ship in KSP you have to pay attention to the navball (the spinny globe thing in the bottom center), the central point on the blue hemisphere is directly up and away in relation to the planet you're on/orbiting.  the opposite is the central point of the brown hemisphere, which is directly towards and down to whatever planet you're on/orbiting.

navigating the ship properly will take lots of practice.  i suggest practicing the launch and orbiting tutorial a few times and doing a lot of playing around with launches and orbiting on your own.

Just remember the controls are relative to the Navball, not your camera/ship





Landed a rover on the Mun. and I only lost a landing strut, and engine and knocked over the ship my rover was on...

Next step is to figure out how to get this thing back to Kerbin...

you don't.

Just fly another rocket down, put your crew into it, and leave the rover behind.

oh. okay.


I was hoping I could recover the rover as well, which is why I added a docking port but I don't have anywhere near enough fuel to make it into orbit even.

Make a ship with a mainsail on it's final stage and land it upside down so the mainsail is pointing up.

This thread be dead. Now that I finally purchased it, I can contribute!





After one hour and fifty minutes worth of hopelessly circling Kerbin, I finally managed to dock my residential module...and I forgot to fill the Hitchhikers up...DON'T CARE, IT'S ATTACHED HA. It seriously feels awesome to know that I can actually dock stuff now in orbit, so I'm pretty pumped. Here I come, Eeloo.

Can anyone tell me what mod these parts are from? (The chamber things around the default stuff)


I keep getting the feeling that it's from some nuclear weapon pack