the reason source is outdated is because it's only good at said closed areas, which any other engine can do.it takes forever for source to bake in (static) lighting, it takes forever to compile, the hammer editor still has non-functioning entities and a layout that hasn't changed much in over a decade, etc. the good points for source is: it's easy to mod, and scales easily. both of which unreal engine can do.
Decoy grenades remind me of the spy's gas grenade from QWTF.
They remind me of decoy grenades in Black Ops. I hope molotovs are exclusive to ts though, and then cts get a different model/name for it. Doesn't make sense for cts to be using things like that.
That seems unbalanced to me, Ts can block off entire areas, but CTs get pretty stuffty fake guns?