Author Topic: Dwarf Fortress Megathread! - Necro'd enough to count as a vampire  (Read 134034 times)

Protip: Necromancer Colossi are !FUN!

Welp, my fort is going down. We're trapped inside by a goblin siege (and a necromancer running around somewhere) and somehow somebody's child or something died and now everyone is in an emo downward spiral with random berserkers and tantrumers. Fun.

So apparently there are a few unused material tokens in DF...
Quote
FILTH_B    Filth (brown, solid)
FILTH_Y    Filth (yellow, liquid)

And then...
Quote
UNKNOWN_SUBSTANCE    Unknown substance (white, liquid)

Is this more difficult than Goblin Camp?
Because I was loving pathetic at Goblin Camp.

my fortress collapsed because all the children went crazy after i forgot i had to provide clothing for them.

only a few were injured initially but after they started snaching and killing babies everything went exponentially down hill.

i love this game

Is this more difficult than Goblin Camp?
Because I was loving pathetic at Goblin Camp.
To begin with, no. After about 2-3 hours, yes.

So apparently there are a few unused material tokens in DF...
And then...
Oh God, ew

I need to start playing this more.

Oh God, ew

It could be...er...liquid ice cream. Yes. Ice cream :cookieMonster:

It could be...er...liquid ice cream. Yes. Ice cream :cookieMonster:
Indeed. :cookieMonster:

Also, I was hoping to catch this guy:

But I think his shields will use up all my cage traps before I get him. He has a pal who has nobody with him, though.

A mad jabberer named "Fatmaster" just rampaged through the caverns before a soldier took a shield to its head about 3 dozen times.

First it killed a peasant after taking off a few limbs. He was out collecting silk when the jabberer got him, since jabberers appear to be faster than any dwarf...

Next it jumped a woodworker. He ran like hell then got caught in some webs and had his head instantly bitten off. I still wasn't aware of its existence.

Its third (and last) victim was a female miner with a child. She was in the caverns for whatever reason. I had just learned of its existence when my soldiers found the peasant's body while out on their usual cavern hunt. I looked through the units list until I found a named jabberer and zoomed on it, right before it attacked the miner.

She had her foot bitten to start, then she was tackled down and did a combat roll to avoid Fatmaster's attack. Then she had her right hand bitten off. After that, it started eating her baby in her hands... It first ripped off his right hand, then his left upper arm. She threw a punch at its lower body, but all it did was bruise the skin. After her child's arm was taken off, she drove the pick with all her might into its left upper leg. It fell over then passed out from pain, then her child bled to death.

She immediately stands up and runs for dear life towards the hospital. The jabberer wakes up, but having horrendous damage to your leg complicates walking, so it dragged itself a couple tiles towards her until it passed out again and lost her. Then the soldier arrived and bashed its head in with his shield (he didn't have his axe for some reason). That was the end of its terrorizing of the population.

There's scattered tantrums right now, since we discovered the 2 workers and the baby's bodies. The mother left the hospital alive, her foot had some cuts on it and that was it (and her missing hand, but no treatment was scheduled for that...). There's a truly heartbreaking thing, though, once she got up from the hospital she went on a "seek infant" job in the caverns. :c

Jabberers are funny, and dangerous; very dangerous.

I've had only one encounter with one, and that was when I had assigned my dwarves to a burrow in the dining hall (it had booze) because of a goblin seige outside which wasn't getting in anyway. A jabberer came up my cavern route, entered the bedroom areas, tore the head of a child who didn't want to comply with my orders, and then proceeded to activate the emergency escape system pressure plate which I had put down a 1-wide tunnel I thought no monster would get into since it's a dead end, and let every single invader in. It tore the heads of a few dwarves, and goblins :), but that was the end of that :(

"!FUN!"

(Doublepostbump)

Just started up a nice new fortress for the first time in ages, and within the first year had dug down and found a seam of adamantine (first time in forever). Set the dwarves making the fortress look better, as well as assigning a bunch of adamantine battleaxes to be built. The blacksmith appeared to have other ideas.

One of my yak cows died of starvation. I'm not entirely sure how that happened because my fortress was stocked up with a vast quantity of plants, and mainly strawberries I got off the elves (more or less purchased the entire caravan with one adamatine wafer). Thought nothing of the cow; they die a lot and frankly I don't care about them much when I have infinite plank supplies and no need for meat.
Anyway, it turns out that I had placed my fortress right next to the dark fortress of the ONLY NECROMANCER in the world, who in legends turned out to have 1278 kills over 80 years. She (yes, female necro) animated my dead yak cow, which proceeded to murder my entire militia, and then animated them. Abandoned the fortress when the remaining two dwarves stood around in a cave hiding.

On legends it appears that the two remaining dwarves had decided to ally with the necromancer, so I exacted a nice horrific revenge by creating a dwarven adventurer in a nearby town, and charging to my fortress.
Killed all the zombies and the necromancer (who just missed me with an arrow), and then stole my entire adamantine supply (approximately 50000 value). Headed back to the starting town and got killed by a bunch of giant dingos on the way. One of the dingos was a well known killing dingo with a killcount of 500 who had his own organisation.

So there you have it, always check the map for random dark towers, always keep dead stuff indoors with, preferably adamantine, weapon traps outside, and never settle in an "untamed wilds" biome on a pocket world in year 782.

EDIT:

Started a new fortress. Got wiped out after 30 minutes by a Necromancer siege.

Urgh...
« Last Edit: July 06, 2012, 09:54:22 AM by Corbiere »

I installed the lazynewb version of 34.11, and whenever I generate a world as soon as I press enter to accept it the game crashes.
wtf man.

Yaks, and anything with the [GRAZER] tag require a pasture to be defined on edible grass (cavern moss and similar plants work as well) and them placed on it or else they'll starve to death, they can't eat grown plants that your dwarves eat. I don't bother with grazers, I just slaughter them the moment the migrants bring them.

Necromancers are BASTARDS. If you reclaim a fort with 80+ dwarves and a large refuse pile stocked with dead goblins, god help you if the fort was near a tower. The necromancer(s) will come in an ambush (GRAAAAAAH) and raise everything outside. You'd best be self-sufficient and have a drawbridge or a hell of a lot of weapon traps. Generally, I just lock up everyone in the fortress and raise the gate then wait for goblin ambushes to pop up next to the necromancers and slaughter them. Due to the lack of precision targeting for soldiers, you've no hope of ever killing a necromancer with at least 5 zombies around them.

They make a great defense system if you set up a rig that gives them sight to a room full of bodies, which they raise, then release the zombies when goblins come and make the necromancer not see any new bodies in the room (usually via drawbridge or floodgates in front of some fortifications).

The wiki claims they "sometimes" take apprentices. This is complete bullstuff. I've found 20 necromancers in one tower after 550 years. To make them better, it seems that the original necromancers just love having their secrets to raping nature on some serious bling, like solid platinum slabs. Drop it from a z-level up and watch anything below explode in a pile of gore.


======
I'm trying to gen a world that goes on for 10000 years. Max population = 100000 (as high as it could go) world size = small (65x65). The first run, I set it so that 100% of megabeasts needed to die before worldgen stopped. 147 years in, all of them died and the world hit The Golden Age. Bah. Second time (now) it's at year 1443 and it's in the Age of Myth. Worldgen started with 40 megabeasts and 50 semimegabeasts.


EDIT: Vampires are technically dead. Dead things ignore each other, but a hostile necromancer will still be hostile to one of your dwarven vampires. Cheap, effective. Have fun.
« Last Edit: July 06, 2012, 09:17:22 PM by Jacob/Lee »