Author Topic: Dwarf Fortress Megathread! - Necro'd enough to count as a vampire  (Read 133989 times)

-snip-

The issue in both cases is that the attacks came with a minimal populus and within an hour of embarking. The adamantite wealth probably didn't help in the first instance (value 1500 stacks up pretty fast), but that wasn't even a seige. The second WAS a seige with a population of 23 and a wealth of, well, I have no idea; I hadn't even got the appraisal skill yet.


I'm trying to gen a world that goes on for 10000 years. Max population = 100000 (as high as it could go) world size = small (65x65). The first run, I set it so that 100% of megabeasts needed to die before worldgen stopped. 147 years in, all of them died and the world hit The Golden Age. Bah. Second time (now) it's at year 1443 and it's in the Age of Myth. Worldgen started with 40 megabeasts and 50 semimegabeasts.


EDIT: Vampires are technically dead. Dead things ignore each other, but a hostile necromancer will still be hostile to one of your dwarven vampires. Cheap, effective. Have fun.
How do you gen a world longer than 1050 years (History: Very long)?

Vampires are dead, but unlike animated corpses or cursed undead they DO suffer from missing limbs or being cut open enough. They're harder to kill, but all you have to do is cut both arms off a vampire to pacify and probably remove it from the world. You have to cut the undead into the pieces, and even then you can't be certain that a dismembered head won't start cutting dwarves' legs open.
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Anyway, started a new fortress on another pocket world in the Golden Age. I haven't played the game recently enough to cope with full-scale invasions, and I'd rather like to get to the stages of a fortress I've never reached before. I only got a Mayor for the first time 2 weeks ago for example.

Choose to gen a world with advanced parameters. Open up/create a set of parameters and you can choose how long history goes on, ranging from 2 to 10000 years. I don't think it's at all possible to generate a world larger than pocket for 10000 years without crashing, though...


I'm terrible at adventure mode.
I usually end up dead in the first couple days to some cunt plowing in my skull.

Fortress mode on the other hand I just start building elaborate things because I find defending a fortress so easy with the strategic placement of bridges and ballistas.

Can someone give me a tutorial over skype on how to use the minecart system because I still
cant figure it out after watching several tutorials.
Skype: Bradpiez
Tel mi if u add mee! xoxoxoxox <3

I'm terrible at adventure mode.
I usually end up dead in the first couple days to some cunt plowing in my skull.
It can take a while to make a successful character. It requires lots of luck and skill.


One awesome-ass wallpaper, courtesy of daD from Bay12. Click to enlarge.

okay wtf.
It would be my luck for a river to freeze over the SECOND I STEP INTO IT.
I was going good there too. Evading boogeymen and stuff, making my way inland to the mountains and killing everything I came across. forget
« Last Edit: July 09, 2012, 07:14:47 AM by blaman »

One awesome-ass wallpaper, courtesy of daD from Bay12. Click to enlarge.
absolutely love it, thanks a bunch for posting it

okay wtf.
It would be my luck for a river to freeze over the SECOND I STEP INTO IT.
I was going good there too. Evading boogeymen and stuff, making my way inland to the mountains and killing everything I came across. forget
What you do is copy a save to a folder and use it as a backup for these situations.

"Stray Web Turret (Tame) has been stung by a bumblebee!"
I found this message hilarious for some reason. Masterwork Mod.

I expected it to be about these guys mining into fortresses.

"Stray Web Turret (Tame) has been stung by a bumblebee!"
I found this message hilarious for some reason. Masterwork Mod.
That turret will now catch one of the many hundreds of random and slightly disturbing diseases available for your dwarven pleasure in Masterwork.

I expected it to be about these guys mining into fortresses.
-snipRunescapedwarf-

Well it is, kinda, except they make their own fortress rather than mining into one.

Man, Masterwork hates me. I've offered about 10 bars of iridium at the Temple of Armok and it's given me nothing but a berserk dwarf and an instant golem. I predicted such bad luck and so all the people offering them have been peasants who just grew up and have no useful skills to add to the workforce.

I have the 7 founders locked in a minifort underground, and all migrants build a surface town to live in. I didn't expect them to live long, but they were doing fairly well, just some shortages of food and booze. They were building a 4 z-level tall wooden tower. First floor was a dorm, second a dining room and the other 2 were food + booze storages. Then a dragon raptor came. It massacred everyone. 13 dwarves with nothing but their fists managed to KO it from exertion. All they did was bruise the muscle. Training spears didn't do much more, they dented the muscle. Then it woke up and killed almost everyone.


White Xs: injured dwarves. The white R is the raptor. Those 2 dwarves are wounded and out cold and the militia commander has been stricken by melancholy.