So, with the recent removal of both Samus and Gentlespy, I have been thinking of minibosses, and an idea popped onto my head. Now, this could be (probably) really unbalanced, but the idea is that the miniboss starts with practically nothing, aside from one item. This item charges the miniboss, filling the blue bar at the top of the screen. Once the bar fills, it gains a "level" so to speak, giving it a weapon, and maybe some slight stat boosts. The current weapon can be used, or the charge item can be used even more to increase its level. Now, I can already see a complaint of "they can just hide away in a corner and charge it, getting weps and suffering no consquences". Well, I was thinking of a visual effect somewhat similar to DS recharge effect, but instead of all at once, they slowly come in, one by one (the little blue orbs :p). As the more levels of said Miniboss increase, the range and sound of said charge can increase, making the miniboss location ever more so apparent. Now, I don't know if the weps should be set, or if it could be random, kinda like Kaje 2.0 weapon system. Again, just an idea. Of course, it can be tweaked from the original thought.
inb4 power level joke