also expect 1.2 out tonight or tomorrow. It includes more zombies, more guns, and generally smoother gameplay. Changelist is as follows:
- added squad mode. this selects four players (at most) to play as human. everyone else is a zombie.
- updated zapt to be compatible with V20
- minor zapt bug fixes
- incorporated T+T 2.1
- fixed bug with drop pods that would result in doors not shutting (gadgethm says: this still may happen, but definitely not as often)
- Survivor camp area has been revamped, along with the nearby terrain
- added vault area; not playable but fun to look around in
- radio shack now prevents player zombies from triggering the horde event
- Spawn weapons changed;assault now gets bullpup, sniper gets slug shotgun, SMG gets battle rifle, and support gets popgun.
- more doodads in highway zone
- more specificity as to what to do with the giant tank in highway zone
- treasure chests added
- added new transportation option in wasteland
- most pipebombs replaced with tier+tac grenades. tier tac grenades can carry multiple instances, but the pipebomb attracts zombies. grenades and grenade sacks are for more common than pipebombs.
- witch health increase