And I'm back!
I seem to have fallen out of the loop. There's just a few things I'd like to comment on:
The death rate seems to be too high.As a role play moderator, it isn't really my style to kill off main characters so quickly in such a short amount of time. It's a sure-fire way to kill a good role play, because we suddenly lose a lot of well developed characters. I hardly ever enforce the new life rule.
The Survivor Base should rarely have any military presence.In Bluzone 2's existence, I can only ever recall raiding the survivor base on foot once, and three times by air.
Even then, it was always shoot to miss or shoot to injure.
Whenever I do a sweep with an Apache, I could utterly brutalize everyone but I choose not to for sake of role play. It is much more fun to be under suppressive fire than aggressive fire.
Check with me before you do major events.There are solid reasons as to the way things are and how they flow. As far as the Military is concerned, the survivor base is nothing but an abandoned warehouse facility with maybe six people squatting there.
Do not change the admin controls.I am not happy about this:

You should not be clearing my events, and you should hardly even be tinkering with the build.
I never introduce supplies as a main role play element, because I don't want to constantly push people into doing one specific thing. Some people, such as IcyGamma, like to role play passively and this does not create a good environment for them.
I understand you're new to administrating a role play like this, it's one of a kind on Blockland really. There should always be decent breaks where players can just be passive and do whatever, where the players make the roleplay and not the admins. Admin events are saved for when the passive role play grows dull.
For now, I'm clearing the AA cannon and resetting the admin controls.
This is an atmospheric roleplay that is run by a tight moderating team, but
it is powered by the players.