Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2960799 times)

and then you have the accident where i made a 600 rocket beggars bazooka
That and the sniper-minigun and the auto-crossbow

This gave me an idea of another interesting weapon. Imagine what you said except it's a musket and you're pouring in gunpowder, instead of shooting repeatedly it's one powerful shot who's power is determined by how much 'ammo' you pour in (also a fast moving projectile like the arrow but smaller rather than hitscan.)

It'd do 40 damage per ammo loaded (up to 4) and if you hold it charged for too long it explodes (it's not immediate like the bazooka) and damages you for maybe 30ish damage and sets you on fire.
Double post
but sadly i can't make this with Tf2items it is however possible to make ANY weapon act like the beggars bazooka
I could make a laser that charges up and then continues firing until the charge is over

Has anyone figured out what the name of the tune the Infernal Orchestrina plays? I keep hearing it to this very day and it bugs me so much because i don't know what it is or where it's from

probably just stock music
https://www.youtube.com/watch?v=HPAHA3zmnOM



There's an update coming but CS:S, DoD:S, and HL2:DM were also included in the announcement so it might just be something engine-related

Edit: There were a few TF2-only things

Quote
- Fixed a bug that would cause the Sentry's health to look overhealed when it wasn't
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
« Last Edit: May 15, 2014, 07:39:15 PM by Regulith »





i want end of the line SO BAD

Quickplay NEEDS to:
- Make sure servers are not empty before sending players there
- Allow players to blacklist certain maps
- Check for bots and let players choose whether they want to play on a server with them or not

Quickplay NEEDS to:
- Make sure servers are not empty before sending players there
- Allow players to blacklist certain maps
- Check for bots and let players choose whether they want to play on a server with them or not
I think i suggested something like this a while back, but was told to just use the server browser for that kind of stuff...

it would be cool for scout to have a healing item like a sandwich for heavy or soth
also, i made a pretty cool hitsound mod
https://www.dropbox.com/s/t2ywk89duqkzjom/QuakeHitsound.vpk
put in tf/custom

Anyone know what happened to the Team Forty K mod?
I never did find out whether or not it got finished.