Total Members Voted: 115
This gave me an idea of another interesting weapon. Imagine what you said except it's a musket and you're pouring in gunpowder, instead of shooting repeatedly it's one powerful shot who's power is determined by how much 'ammo' you pour in (also a fast moving projectile like the arrow but smaller rather than hitscan.)It'd do 40 damage per ammo loaded (up to 4) and if you hold it charged for too long it explodes (it's not immediate like the bazooka) and damages you for maybe 30ish damage and sets you on fire.
Has anyone figured out what the name of the tune the Infernal Orchestrina plays? I keep hearing it to this very day and it bugs me so much because i don't know what it is or where it's from
am i cool yet???
- Fixed a bug that would cause the Sentry's health to look overhealed when it wasn't- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health- Fixed a bug where the Spy could not place a sapper without switching weapons first- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)- Updated the equip_region for the Pyromancer's Mask- Fixed the equip_region for tournament medals conflicting with other items- Added the LBTF2 Season 9 tournament medals- Updated the localization files
Where's the End of the Line?!
Quickplay NEEDS to:- Make sure servers are not empty before sending players there- Allow players to blacklist certain maps- Check for bots and let players choose whether they want to play on a server with them or not