Hmm, i updated it and still no shaders. but I think I can wait a little bit longer for them. 
here's the console.
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            NO
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - GLSL Language Version?        1.20
   o Shaders are                   INACTIVE
Skipping shader shadow initialization.
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            NO
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - GLSL Language Version?        1.20
   o Shaders are                   INACTIVE
Skipping shader shadow initialization.
Executing config/server/prefs.cs.
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Slayer (Client): Deactivating Slayer
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...