Author Topic: 2012/10/26 - Obj to Blb Converter  (Read 119199 times)

what about name collision1? I can't put both name in the model.
You need 3 models and you export them all into 1 OBJ file.

You need 3 models and you export them all into 1 OBJ file.
okay...
1.Bounds
2.Collision
3.DTS <<<???
They are correct or not?
Once I export them all into 1 OBJ, how it can be become one OBJ? I am using google sketchup.

okay...
1.Bounds
2.Collision
3.DTS <<<???
They are correct or not?
Once I export them all into 1 OBJ, how it can be become one OBJ? I am using google sketchup.
No.
1. BOUNDS
2. COLLISION1
3. WhateverYou feel like_naming THE MESH
You just select all the models and export.

No.
1. BOUNDS
2. COLLISION1
3. WhateverYou feel like_naming THE MESH
You just select all the models and export.
I understand... last one question.
how it can be become one OBJ or separate? If it is become one OBJ then it impossblie... for using google sketchup.

I understand... last one question.
how it can be become one OBJ or separate? If it is become one OBJ then it impossblie... for using google sketchup.
Can't help you with that. I don't use SketchUp.

Can't help you with that. I don't use SketchUp.
allright I can export/import into blender will work?

But can't release until I can place bricks inside some of these bricks.
Add isWaterBrick = true; to the brick's datablock in server.cs
That will cause it to be placed on the 2nd building layer.
The unfortunate side effect of this is that you would not be able to place water bricks inside it or combine it with Siba's FloatCubes or Zonebricks, because both of those are on  the second layer as well (I think a lot of GSF's bricks are on layer 2 also)

I'm sure if you take a front and side picture of the Gray Man in LSD, you could recreate the model yourself

But it has been like two years since my class where we learned that stuff. And I'm using Milkshape now... I ALWAYS forget about modeling program details. I just don't forget around with them enough to remember. Blender is free, huh? Since you guys always talk about it. But I think I could never understand it.

Just watch some tutorial videos on Blender, or use the Noob2Pro Guide online - specifically the part where you make that tube guy and his hat and stuff, and just screw around in general. That's how I learned to use it. If not, use Sketchup. It's basic geometric shape tools make it relatively easy to make models that match the style of Blockland.

Add isWaterBrick = true; to the brick's datablock in server.cs
That will cause it to be placed on the 2nd building layer.
The unfortunate side effect of this is that you would not be able to place water bricks inside it or combine it with Siba's FloatCubes or Zonebricks, because both of those are on  the second layer as well (I think a lot of GSF's bricks are on layer 2 also)
This is not the way to do what he wanted, that would allow him to plant bricks anywhere within the brick, and is just an overall cheap way to do it unless its meant for something like the zone bricks/float cubes.

I think as long as you have a BOUNDS model set up for where you want to allow bricks to go, it should work fine... I'm sure there's a major difference between the two methods, BOUNDS and water bricks. I'd be glad to hear it.

Someone get onto the Wedge ramps.

So far:

Domes! (and chair)


Bathroom stuff! (Faucet is my favorite, the rest is meh.)

But can't release until I can place bricks inside some of these bricks.
i love you

now is the time i should start the topic i have been planning requesting many special shaped bricks
http://forum.blockland.us/index.php?topic=212653.0

Also could you re-create (not port) the household props?
« Last Edit: October 30, 2012, 05:10:12 AM by Christopher P. »

Someone get onto the Wedge ramps.
You still need to do the UVs manually- oh wait nobody knows what the actual UV coordinates are for brick side textures so no thanks.


I made this yellow brick is very tinyest on 1x1x1 red brick.