Author Topic: 2012/10/26 - Obj to Blb Converter  (Read 119347 times)

The scale is still off, but I managed to fix the orientation, bounds (duplicating the model into itself and naming the duplicate "BOUNDS"), etc. It actually looks pretty... LSD-esque in itself, even being a Legend of Zelda model. I like it.
You mean I have name BOUNDS in the model? what about name collision1?? explain to me, please!

Well, I couldn't find a model of The Gray Man, even after working with the actual game files for hours.
I'm sure if you take a front and side picture of the Gray Man in LSD, you could recreate the model yourself

You mean I have name BOUNDS in the model? what about name collision1?? explain to me, please!
collision is what you touch
bounds is the size of the brick

So far:

Domes! (and chair)


Bathroom stuff! (Faucet is my favorite, the rest is meh.)

But can't release until I can place bricks inside some of these bricks.

obj2blb Converter - Endless Possibilities

But can't release until I can place bricks inside some of these bricks.

*cough* ..toilets

There should be an example.obj in the OP so we know the correct scale and such. All it'd need to be is a simple block.
The 1x1x1 brick size is 1.0 1.0 1.2 in Blender units and 1x1f plate is 1.0 1.0 0.4. (Or the default cube scaled 0.5 and 1.2 Z for 1x1x1.)

I thought it was .5 x .5 x .6 Blender Units? I'm positive it's that; I remember making a 1x6 plate, so that turned out to be .5 x 3 x .2 Blender Units. When I exported it and everything and loaded it into Blockland to check how it looked, it was exactly the right size.
« Last Edit: October 29, 2012, 10:34:40 AM by Awdax »

I thought it was .5 x .5 x .6 Blender Units? I'm positive it's that; I remember making a 1x6 plate, so that turned out to be .5 x 3 x .2 Blender Units. When I exported it and everything and loaded it into Blockland to check how it looked, it was exactly the right size.
(1x1x1 is 0.5 0.5 0.6 Blender units when using 3dtoblb or obj2blb.)


How does I can that ?
A mesh with the name BOUNDS that is the size of your brick.

The scale is still off, but I managed to fix the orientation, bounds (duplicating the model into itself and naming the duplicate "BOUNDS"), etc. It actually looks pretty... LSD-esque in itself, even being a Legend of Zelda model. I like it.


Needs to be a bot/Ai.



A mesh with the name BOUNDS that is the size of your brick.
what about name collision1? I can't put both name in the model.