Author Topic: 2012/10/26 - Obj to Blb Converter  (Read 119201 times)

So, is there no way to use this properly with Milkshape?

didn't badspot make this with milkshape in mind? lol

So, is there no way to use this properly with Milkshape?
No, you just have no idea how to use milkshape. Google "basic milkshape tutorial" or something.

I export an icosphere made in blender (that hopefully has proper bounds and collision, please check) and then an invisible brick with no collision is made.


http://pastebin.com/dN2ARgs5 <-- BLB
https://lh.rs/IGfVP7LzTBMZ <-- .blend file (NOT A LEGACY MESH)

the brick needs to be sitting on top of the blender plane, i think

the brick needs to be sitting on top of the blender plane, i think
It's placed at the origin

no i mean the bottom of the brick has to be aligned with the origin, not the center of it

either way i don't think that's your problem here, are you exporting it as OBJ Objects or OBJ Groups?

EDIT: should've probably said you have to export them as OBJ groups, lol
« Last Edit: October 31, 2012, 08:44:27 PM by Kingdaro »

EDIT: should've probably said you have to export them as OBJ groups, lol
THANK YOU

I'll tell you if it works

No, you just have no idea how to use milkshape. Google "basic milkshape tutorial" or something.

Oh man! Thanks for being soooo helpful!

I dont need a "basic milkshape tutorial", I know how to use Milkshape. I just have no idea what to do when packaging a brick correctly. If someone were to give me a simple layout of whats needed, Id be fine.
I doubt a Milkshape Tutorial has anything on exporting proper layout of the .obj to export into the .blb correctly anyway.

Gah...
« Last Edit: October 31, 2012, 10:41:07 PM by Mr.Noßody »

you don't export .blb files directly, nobody

you have to export the .obj, then drag the .obj over the blbConverter.exe and use the .blb that comes out of that.

you don't export .blb files directly, nobody

you have to export the .obj, then drag the .obj over the blbConverter.exe and use the .blb that comes out of that.

I am aware of that.

It seems you just have the 2 models overlapping each other, then name each one, so if you were to make just a box or something, you'd simply have 3 boxes on top of each other, one named whatever, one named COLLISION and one named BOUNDS.

I am having trouble getting this to work with milkshape
The brick appears and it has the collision and colors that I want.
BUT
The brick is gigantic and laying on it's side.

Does someone know what the size of a 1x1 brick (not plate!) is in milkshape?

Okay, I got my brick to work.. but the collision and bounding box are visible.
How do I hide them?

Shouldn't naming them "BOUNDS" and whatever you call collision have them not be made visible?