DayB is like a giant puzzle that doesn't look like anything until all the pieces are together. Here is a list of primary features I have at least started on:
- Lobby spawn system
- Lobby death system
- Projectile hit detection
- Falling damage detection
- Crippling
- Trauma
- Bleeding
- Toolbelt inventory
- Player inventory
- Backpack inventory
- Player persistence (multiple)
- Hunger
- Stamina
- Player triggers and playertype
- Loot system
- Local chat
- Player outfits
- Trust-based team chat
There are many other tweaks I want to make, but those might have to wait for the future. For example, I want a new playertype with a crippled animation instead of the walk animation. These are more cosmetic features so they can wait, but they are still on my to do list. Some other major things not listed include zombies, vehicles and weapons.