Poll

who

up
18 (78.3%)
down
5 (21.7%)

Total Members Voted: 23

Author Topic: Flamecannon'sDrawingsDotNet  (Read 157927 times)

i have a couple more questions that may help you work out some ideas

1a. regarding enemy encounters: are there "trainers" that would have multiple enemies stored in a gauntlet for you to battle at once? (it sounds like the Youthful Rebel is simply another enemy to beat up directly, so maybe just consider that idea)
1b. similarly, could you run into packs of enemies and have to battle all of them at once? maybe even one at a time?

2. super general question: do you plan on having a common set of enemies at all? you decided not to use f3d's slime idea, but was that because a slime is too basic, or because you'd rather every enemy be unique?

3. regarding classes: kind of following up on #2: are we then to assume that there are classes you can assign to your blockbattlers, but the enemies you encounter do not have strengths or weaknesses to certain classes?
     3a. if there are said strengths and weaknesses, how would the player be able to tell?
     3b. if there aren't said strengths and weaknesses, what's the point of classes?

4. and now for something completely different: any opinion on the idea of the elements? it'd offer a solution to not having to add classes to your enemies, but keep classes on your blockbattlers, and still have that system of differing attributes. however it's a real pain to actually put into a game since it's one other complexity you have to calculate for every single match. the player may or may not enjoy it depending on how you throw that in.

1a. regarding enemy encounters: are there "trainers" that would have multiple enemies stored in a gauntlet for you to battle at once? (it sounds like the Youthful Rebel is simply another enemy to beat up directly, so maybe just consider that idea)

oh this reminds me of something
I don't know if you already mentioned this before, but are they in a different world or is this entirely in real life (in terms of the game universe)?

2. super general question: do you plan on having a common set of enemies at all? you decided not to use f3d's slime idea, but was that because a slime is too basic, or because you'd rather every enemy be unique?

I don't think that it was too basic, I think it's just because it's more of a generic RPG enemy-type thing.

1a. regarding enemy encounters: are there "trainers" that would have multiple enemies stored in a gauntlet for you to battle at once? (it sounds like the Youthful Rebel is simply another enemy to beat up directly, so maybe just consider that idea)
1b. similarly, could you run into packs of enemies and have to battle all of them at once? maybe even one at a time?
1a. The Youthful Rebel is just a guy you beat up, yeah. Essentially in Mother you don't "kill" a ton of things, you tame them. So like when he is defeated the message will probably say "The Youthful Rebel apologized and ran away!"

However the organization guys er whatever whomever has gauntlets will summon their own summons, and they'll generally be generic ones you've already owned like "Archer" or something, I might make a few ones that'll drop ones you've never owned before like iunno, "Ronin" sounds cool. Higher ups have special ones like Rondo's but they'll drop all of them when you defeat them.

1b. Yeah but I'm not trying to overshot myself since I haven't touched Game Maker or anything yet. So if it has to be one enemy a fight then so be it but that's kinda lame.

2. super general question: do you plan on having a common set of enemies at all? you decided not to use f3d's slime idea, but was that because a slime is too basic, or because you'd rather every enemy be unique?
2. All enemies will be unique as far as I know, but their positioning is of course not random. I don't really understand what set of enemies means though. You mean like recolors? Id and Super Ego are kinda, and I already said that I might have to do recolors. But if I get efficient they might all be animated, and the recolors will animate differently.

3. regarding classes: kind of following up on #2: are we then to assume that there are classes you can assign to your blockbattlers, but the enemies you encounter do not have strengths or weaknesses to certain classes?
     3a. if there are said strengths and weaknesses, how would the player be able to tell?
     3b. if there aren't said strengths and weaknesses, what's the point of classes?
3. (and 3b.) The blockbattlers all have preset classes, they're more of an organization thing because I'm hoping that they'll play out differently. Like there would be, iunno, 3 guys with the affinity water, one might be able to heal, one might be able to boost stats, and one might just have a stronger water attack, so it's more of like, which one takes more priority for your team. Enemies don't have classes either. It's just a thing to organize them and define them, like statwise. Like uhh, Gladiator would go under, say, fighter. I haven't gotten them down but I've been thinking more than the original 4 I said, it's going to rather classify them by their highest stat. Having the highest stat isn't the most important though if their moves aren't able to help out with it it's gonna be a pretty even field I hope, probably not, but anyway it'll just be the stats, so it's Strength, Defense, Skill (effectiveness of a boosting move like haste), Agility, Magic, and whatever else floats a boat.

3a. I think I stated before that during a fight, after every summon turn and enemy turn there is your turn. You can choose to order your summons to fight (fight), use an item chip (item), run of course (escape), and observe (scan). I'm thinking that it's an experiment thing at first. Like oh gee is this guy weak to electricity? ...No, he absorbs it. It'll check out electricity as absorb when you scan again so you know that he absorbs electricity. And of course if you were to check your blockbattlers they'd be marked with their affinity and weakness.

4. and now for something completely different: any opinion on the idea of the elements? it'd offer a solution to not having to add classes to your enemies, but keep classes on your blockbattlers, and still have that system of differing attributes. however it's a real pain to actually put into a game since it's one other complexity you have to calculate for every single match. the player may or may not enjoy it depending on how you throw that in.
4. Elements are affinities of course. So far we got the general ones, EARTH WIND AND FIRE, Water, Heart, Electricity, Ice, Steel, Poison... uhh YOU KNOW THE WORKS! But there's going to be Fire Emblem/Shin Megami Tensei things too. If I could do it. Piercing, Slash, and Hit, and I really like how there is a seperate Magic system for Fire Emblem, I kinda wanted a generic magic thing such as Dark Arts < Natural Arts < Light Arts and so forth. I already explained the class thing, only for organization.

I don't know if you already mentioned this before, but are they in a different world or is this entirely in real life (in terms of the game universe)?
Iunno man you ever see a glass demon thing, 2 people representative of your mind, heck even a gauntlet that summons monster things! Different world! Kooky!

So yeah getting more of an incentive to make a better OP. The blockbattler stuff will be below the normal OP alrighty?

2. All enemies will be unique as far as I know, but their positioning is of course not random.
i actually didn't know that! so yeah, that's why you'll be needing a ton of enemies, i see.

I don't really understand what set of enemies means though. You mean like recolors?
almost, like uh, like this

or like this, even


4. . . . So far we got the general ones, EARTH WIND AND FIRE, Water, Heart, Electricity, Ice, Steel, Poison... uhh YOU KNOW THE WORKS!
augh!
i swear i would remember if you mentioned you already planned to have elements but i honestly thought you hadn't said anything about it yet, whoops
i don't mean to sound disappointed though, i actually love elements, i just can't believe that a thing like that went over my head, pffff

I hope we'll get to fight more than just one enemy at once from time to time

double battles in Pokemon were awesome


if he beats you does he render you immortal and imprison you below the earth where he will subject you to endless torture?

if he beats you does he render you immortal and imprison you below the earth where he will subject you to endless torture?
i don't think AM would pick a child whom hasn't done anything wrong to torture!
besides superego is a part of AM he doesn't have the ability to do that
and no i didn't get the idea of superego as a boss from i have no mouth and i must scream but it helped design it a bit~

he still looks like Blutarch mann

also what "type" would my Blockbattler have?

also what "type" would my Blockbattler have?
iunno i thought wind would be the most obvious
but you don't exactly have wings...
and i never played starbound so....

Well I am partially magical so if that helps
I guess a mix of wind and something else like fighting or magic (if those are even types) would work.
« Last Edit: March 25, 2014, 11:56:28 AM by Flatflyer »

do I get a healing move or at least a "Helping Hand" kinda move

also do I get to be steel/electric sorta type
« Last Edit: March 25, 2014, 02:35:41 PM by Cybertails1998 »

what's the ultimate objective?

you beat up rondo every so often sure, you also probably walk about and be a good citizen obliterating bad guys and helping ladies cross the street (or maybe not, you tell me)

but is there something you want to do eventually with this new-found gauntlet? beat up the mega boss? find a stolen artifact? world domination?

what's the ultimate objective?

you beat up rondo every so often sure, you also probably walk about and be a good citizen obliterating bad guys and helping ladies cross the street (or maybe not, you tell me)

but is there something you want to do eventually with this new-found gauntlet? beat up the mega boss? find a stolen artifact? world domination?
shiet brother i already said the gauntlets might be linked to this creature thing and the evil organization was truly meant to steal the gauntlets to prevent the summoning of this creature thing, but their grunts ran away to make profits, and summoning the summons would repeat past history, like maybe all the summons had previously fought the creature and many died in this fashion, and the professor had designed them similarly either because he thought people would be able to defeat it now or maybe he just thought it'd be a neat idea and he never knew either.

well this is like a smaller version of what i said earlier
i'll update op "tommorow for sure"
"uhh"

do I get a healing move or at least a "Helping Hand" kinda move

also do I get to be steel/electric sorta type
i'm gonna try to avoid talks about moves for now until i figure things out because yknow yknowknow, and sure steel electric

Well I am partially magical so if that helps
I guess a mix of wind and something else like fighting or magic (if those are even types) would work.
sure wind and natural magic i'm digging that

shiet brother i already said the gauntlets might be linked to this creature thing and the evil organization was truly meant to steal the gauntlets to prevent the summoning of this creature thing, but their grunts ran away to make profits, and summoning the summons would repeat past history, like maybe all the summons had previously fought the creature and many died in this fashion, and the professor had designed them similarly either because he thought people would be able to defeat it now or maybe he just thought it'd be a neat idea and he never knew either.
BUT WHERE DID YOU SAY THAT BLEH

SECTION 27 COLUMN 9 AND 12
I haven't really pieced a plot together yet. I'm thinking that I could (possible spoilers if this ever goes through) that the organization's heads actually know of something linked to... something bad i haven't thought of what yet, and they're trying to stop it, they can't tell anyone because it'll create mass hysteria or whatever, yet there was an internal discrepancy and someone else said "hey, why should we steal these gauntlets for 'the man' when we can make money off it? let's just steal these gauntlets and run!" So basically it's you and Rondo / your friends VS the runaways from the organization VS the organization's heads VS the thing linked to the badness. Sounds cheesy, so I'm trying to cut away from the Pokemon formula although it seems like the most obvious route ;-;
I was thinking after i posted this for a second and i thought it'd be cool if ALL your summons were designed before people of the past, all whom failed to slay a final boss creature dude, and that if you were to find and summon all, which could be kinda like a post game thing after defeating the guy who planned the runaway attempt deep within a dungeon or something, the final boss creature dude would be summoned as it would be repeating something of the past or something, and uhh you learn that rondo's team of 4 were the ones whom had sealed the creature before their deaths, and uhhhh rondo after all of his experiences allow you to do the COOLEST THING EVER WHERE YOU SUMMON BOTH YOUR TEAM AND HIS TO DEFEAT THE BOSS GUY BECAUSE YOU BEAT HIM ALL THE TIME IN THE PAST BECAUSE YOU'RE A COOL GUY AND HE REALIZES THAT YOU WERE THE BETTER ONE BUT LEARNS THAT HE CAN DO HIS PART BY GIVING YOU HIS GAUNTLET (WILL HAVE TO CHANGE RONDO FROM RIGHT HANDEDNESS TO LEFT HANDEDNESS) AND YOU HAVE A SICK FINAL BATTLE IN WHICH YOU CAN CHANGE THE AFFINITIES OF HIS AND INTERCHANGE THE BLOCKBATTLERS OF YOURS, BUT IF YOU WERE MEAN TO RONDO YOU WILL ONLY BE ABLE TO FIGHT THIS SO SAID FINAL BOSS CREATURE DUDE WITH YOUR OWN TEAM SUBTRACTING THE COOLNESS OF THE EVENT AND I'M TALKING OUT OF MY ASS KABOOM KAPOW