I think that the early level shouldn't have as many pits
Yeah it should probably be pretty rare, but right now I find them pretty easy to deal with. We'll definitely have to do some public testing to figure things out though.
A single (or group or multiple) tile that just slides around pit areas and such is what I had in mind.
Yeah this is what I was thinking as well, very zelda like could be cool as a room replacement.
wait, this is being done in torque?
Yes, though at this point a whole lot has been replaced.
i am extremely worried that in multiplayer thin paths are going to be griefing engines
like you'll try to fit 8 people down the same path and some chuckleforget's gonna stand in the middle and just budge everyone off
its super pretty though dont get me wrong
You pass through players, this was necessary in early versions of the @Team even. You can pick up afk players but if they're moving or attacking you can't. Again this will be something that'll need testing.