Author Topic: The Forgettable Dungeon: Early Access Release  (Read 423354 times)

i am extremely worried that in multiplayer thin paths are going to be griefing engines

like you'll try to fit 8 people down the same path and some chuckleforget's gonna stand in the middle and just budge everyone off

its super pretty though dont get me wrong

I think that the early level shouldn't have as many pits

Yeah it should probably be pretty rare, but right now I find them pretty easy to deal with. We'll definitely have to do some public testing to figure things out though.

A single (or group or multiple) tile that just slides around pit areas and such is what I had in mind.

Yeah this is what I was thinking as well, very zelda like could be cool as a room replacement.

wait, this is being done in torque?

Yes, though at this point a whole lot has been replaced.

i am extremely worried that in multiplayer thin paths are going to be griefing engines

like you'll try to fit 8 people down the same path and some chuckleforget's gonna stand in the middle and just budge everyone off

its super pretty though dont get me wrong

You pass through players, this was necessary in early versions of the @Team even. You can pick up afk players but if they're moving or attacking you can't. Again this will be something that'll need testing.

We'll definitely have to do some public testing to figure things out though.
Agreed :P

With the new redesign of the dungeon I cleaned up the camera a lot, now it can tell the difference between a zelda like room and a more free path. This mostly solves the issues of visibility.

There's also two options depending on how you like it.

Zelda option where it locks in on the rooms, but free roams in the paths:


And a camera that more focuses on the center of your player while still giving you better visibility while in rooms.


I prefer the bottom one. Also, will this ever have multiplayer? (I've been following this thread on and off).

EDIT: Indeed there is.
« Last Edit: September 01, 2015, 12:11:21 PM by Majorth »

Could you try making the cobwebs droop more? They look kinda silly just being flat like a rug

OH but then something like that could be used in some jungle dungeon with foliage covering some rooms

I prefer the bottom one. Also, will this ever have multiplayer? (I've been following this thread on and off).

It has had multiplayer since the beginning

You pass through players, this was necessary in early versions of the @Team even. You can pick up afk players but if they're moving or attacking you can't. Again this will be something that'll need testing.

This was the last post regarding it sheesh man  :cookieMonster:

Hey I forgot I made this (it's supposed to be a chef):

Awesome banner! Finally got round to downloading the character editor, I'm going to attempt to make my avatar in the character creator.

EDIT: I uh... tried?



I guess when I buy the game I'll make Ron Burgundy.

Oh and I'm glad this has great xbox 360 controller support, I'm going to buy a usb one soon.
« Last Edit: September 01, 2015, 12:17:15 PM by Majorth »

You pass through players, this was necessary in early versions of the @Team even. You can pick up afk players but if they're moving or attacking you can't. Again this will be something that'll need testing.
What if someone wants to advance slowly by tapping the movement keys?

I prefer the top one because it shows the whole area in a second, but what if there was an option to toggle which you like? both look nice to have

What if someone wants to advance slowly by tapping the movement keys?
Votekick :cookieMonster:

Will we have a toggle for zelda camera or free camera?

Yeah make a toggle so you can have both.

What if someone wants to advance slowly by tapping the movement keys?
You snooze you lose.

What if someone wants to advance slowly by tapping the movement keys?

I should probably add a timeout to when you last move, but the feature might be a bit too messy with pits.

I prefer the top one because it shows the whole area in a second, but what if there was an option to toggle which you like? both look nice to have

Yeah I mentioned in the post that those are the two options you can toggle between, I guess I didn't make that clear enough.

--

Re-working some heavy stuff so not going to be as many pics or gifs for a day or two most likely.

But I did encounter this interesting arrow setup when working on other stuff, the arrow traps have been switched up to be a bit more fun rather than punishing.


i thought those wall masks were launching buzzsaws and now im sort of miffed that they arent in fact launching buzzsaws

i thought those wall masks were launching buzzsaws and now im sort of miffed that they arent in fact launching buzzsaws

you have a point


this is late but wow look at those particles
loads of small spheres