Author Topic: The Forgettable Dungeon: Early Access Release  (Read 407612 times)

Gah, screw it, i'm hosting right now, feel free to join.

Gah, screw it, i'm hosting right now, feel free to join.
awesome swag, what ip

I could dedicate host guys?

awesome swag, what ip

It should be in the server list.

Ip is 205.204.63.216

It should be in the server list.
nope, i thought there isn't even a master server

It's not showing up in the server list? It was working earlier, hmm....

i could do this but my port fowarding fails

It's not showing up in the server list? It was working earlier, hmm....
can't connect anyway


he told me that he's just gonna redownload the game.

maybe even host a dedi server.

It should be working now, try connecting.

my prefs aren't saving
I keep having to set everything to the way I like it every time I start the game

I accidentally included dso versions of prefs.cs & config.cs.

So delete prefs.cs.dso in base/client & base/server as well as base/client/config.cs.dso that should fix your issues.


I also updated the download, so you can just re-download if you want.

Edit: To clarify if your controls or name/settings aren't saving follow the instructions above.
« Last Edit: July 22, 2013, 09:27:07 PM by Rotondo »

I now have a working dedicated server. Feel free to join it whenever.

Nobody seemed to join, so I shut it down.
« Last Edit: July 22, 2013, 10:20:38 PM by Tlp300² »

If my instructions were unclear for anyone for using my textures or anyone elses, or just modifying them yourself,
if you want to change the look of the dungeons (walls, floors, outside area) then the place to look is The@Team > Base > Data > Shapes > Tiles
I'd recommend trying it out for yourself, and it's compatible with what Rotondo has shown so far with the new development :)

base.tile, closed.tile, forest.tile, green.tile, open.tile, and pathfound.tile are not currently in use from what I've seen.

Also, if I remember correctly, each square from left to right is less and less common, with some variation between sets. You can incorporate this to make for a more interesting set of textures with details that appear at different frequencies, such as supports on walls, lamps, imperfections in stone or metal, debris, or anything really.

The first row is the floor
The second row is the top part around the walls
The third row is the walls
The fourth row, the rightmost piece is used around the edges further still from the walls
The fifth row, the leftmost piece is the stairs, though I'm not sure exactly how they're managed, and the rightmost is the outermost vertical wall.

Correct me if I'm wrong on anything because I'd rather look like an idiot than lead anyone astray.
« Last Edit: July 22, 2013, 10:18:55 PM by Katadeus »

I accidentally included dso versions of prefs.cs & config.cs.

So delete prefs.cs.dso in base/client & base/server as well as base/client/config.cs.dso that should fix your issues.

thanks