Author Topic: The Forgettable Dungeon: Early Access Release  (Read 406097 times)

Will there be anything like a map editor?
a map editor wouldnt be bad for creating a custom campaign or something, p cool actuale!1

Will there be anything like a map editor?

Not initially, it would be cool to have one in the long run though.

User made campaigns could be neat.

pretty sure the maps are procedurally generated

The dungeon is procedurally generated but certain areas like the inn are read from a map that was built in tile studio.

Any plans to implement a bones system?

Any plans to implement a bones system?

what does this even mean

what does this even mean

I think he means like bones for the models...?

What would be the point of implementing bones, might I ask?

Quote
Character death
Like roguelikes in general, NetHack features permadeath: expired characters cannot be revived without having made backup copies of the actual save files. Players sometimes use the acronyms "YAAD" or "YASD" when discussing their characters' deaths, meaning "Yet Another Annoying Death" or "Yet Another Stupid Death", respectively.[18] An "annoying" death is typically one that was the fault of misfortune more than the player (such as falling into a spiked, poisoned pit trap early in the game); a "stupid" death is when player's actions were directly responsible for their own death.

The prompt "Do you want your possessions identified?" (abbreviated as "DYWYPI" and used to suggest character death) is given by default at the end of any game, allowing the player to learn any unknown properties of the items found during the game. Player's attributes (such as resistances, luck and others), conduct (usually self-imposed challenges such playing as an atheist or a vegetarian), and a tally of creatures killed may also be displayed.

The game sporadically saves a level on which a character has died and then integrates that level into a later game. This is done via "bones files", which are saved on the computer hosting the game. A player using a publicly hosted copy of the game can thus encounter the remains and possessions of many other players, although many of these possessions have become cursed. Players can also swap bones files via programs like Hearse.[19]

basically the integration of corrpses

That would be cool, but what's the point if all the items are cursed?

That would be cool, but what's the point if all the items are cursed?
UNCURSE THEM YOU FOOOOOL

UNCURSE THEM YOU FOOOOOL
i'm sorry i know nothing about rogues

Here's a place to advertise and maybe organize Reddit playdates: http://www.reddit.com/r/playmygame

Any plans to implement a bones system?

I've been throwing around doing something in the vain of demon's souls/dark souls where you leave behind a grave that gives a clue how you died. But nothing concrete yet, the idea of leaving behind items could be cool.

Here's a place to advertise and maybe organize Reddit playdates: http://www.reddit.com/r/playmygame

Thanks for the suggestion, I'll keep that in mind when I get further along.



New update time, check out this fancy new main menu screen.



You may notice there's a name in the title screen, Forgettable Dungeon. I'm not sure if this will be the final name but it's better than "That roguelike game previously known as the @Team"

I also posted an update on my blog but it's mostly just the same information here.

http://www.odnotor.com/post/52479138082/title-screen-possible-name

If you guys have any suggestions for a new name I'd love to hear it, as I'm not too sure of Forgettable Dungeon yet.

are those bender leela and fry sprites lol

Adventurers of the dungeon Odnotor
:cookieMonster:

>Leela & Fry

Dungeon Express.