How does that work?botreachbrick doesn't make bots go anywhere. That's called after a bot has already moved. He's talking about adding a delay to gotobrick, so that the bot waits a few seconds and then goes to the brick. You can't do that with botreachbrickAlso quad, it seems to be working fine for me. I put in a delay and the bot wanders for about 5 seconds and then heads to the brick. Maybe you have a conflicting add-on? Or maybe you're using Amades botgotobrick
ROBLOX's building system allows it, so why not Blockland? (Then again ROBLOX sucks from all point of views)
I've noticed the zombie bots have a chance to zombify other non-zombie bots!
Anybody understand what the support file in the bot shark is for? Don't know if I need it in my alligator bot, which is derived from the shark bot scripts. I'm thinking I probably should exclude it, but wanted to be sure.
If badspot made it possible to move, rotate, and flip bricks.That would be game changing, AND it would save quite a few datablocks since you wouldn't need 10 different bricks just for fliping it.I mean hell, if shadows and shaders were possible, why not this?
Also, apparently, When there are multiple sharks, occasionally, When you get bit by one shark, you get passed off to another shark.We've become trading currency to the sharks.
I've looked at it a bit more, and it seems that when sharks bite you, they will swim away from the other sharks in attempt to keep your corpse away. If a shark holding a corpse touches another shark, that shark will steal it.
That's loving awesome.I haven't had a chance to try them out. Can they drive vehicles?Yup. You can even get them to drive a pre-defined path with gotobrick and onbotreachbrick.And how much can a server handle before it starts to lag? I remember with ZAPT or Left 4 Block the server would lag if you had too many, which wasn't actually that much.idk, but I had 16 bots and 16 botkarts with the Seattle save with hardly any lag, so, I'm guessing a lot.