Author Topic: Game Design Megathread  (Read 556254 times)

that tetris planet idea looks kickass

As promised
(note: planned features that make the game even more kickass such as special blocks and combos are currently missing):


Coming soon to Android and PC  :cookieMonster:

Also:

I'm not very good at this
« Last Edit: August 30, 2015, 03:26:01 PM by chrisbot6 »



"What is this code bullstuff on my screen"

(actually it's because I missed a plus sign)

As promised
(note: planned features that make the game even more kickass such as special blocks and combos are currently missing):
[img  width=1000]http://i.giphy.com/3oEdv7Yds64CzVEFAQ.gif[/img]
you should make it so that if you don't move blocks the blocks still fall down like they did in the original tetris
gives you no time to think and makes the game more intense and difficult

what? they do that already. look harder.

what? they do that already. look harder.
i'm having trouble seeing it
look at the long green piece on the left when the .gif gets around to it, isn't that block just floating for like a second

i'm having trouble seeing it
look at the long green piece on the left when the .gif gets around to it, isn't that block just floating for like a second

yeah. they move down.

this thread is nice.
« Last Edit: September 26, 2015, 12:11:10 PM by EcstaticEggplant »

gamemaker studio pro, the android export module + a stuffton of source code and games worth over $500 is going for $12 on the weekly humble bundle. thought you guys might like
https://www.humblebundle.com/weekly
oh boy



(to be clear this is on the yoyogames site, trying to register after having bought the bundle)

Yeah it's pretty much impossible to see anything coming.  Get that fixed and you might actually have something here.
Zombies, that game where you kill stuff
i made it better
aka
i revamped the graphics, gave the ammo and health counters icons, and made the flashlight brighter.
« Last Edit: September 19, 2015, 05:44:00 PM by Shizza04 »


I'm probably going to stream my recent work (TetrisRunner, WallStack, TempestGame and my Major Project "CascadeFailure") tomorrow. Either way, I'll post gifs sooner or later.

Anyone know any good resources for colour theory / coming up with game colour palettes?